lol
The point of pre-ordering used to be to secure a game before it sells out. But how many games these days completely sell out? I can only think of Halo. When it comes down to it, it's just another way for publishers and stores to snag your money, as if $65 is not enough. I never pre-order a single game, keep the stinking "bonus."
@cgoodno
I take their statement as wanting to say don't just expect a post-apocalyptic "zombie" game. Sure, movies have taught us what to expect from anything with zombies in them, but it's safe to expect a videogame to offer a new take on the medium, seeing as their focus is not strictly "zombie-killing."
No doubt games have been trying to imitate movies for the past two decades. Now, they are just as cinematic.
But think of it as an evolution. In order to evolve, games have to be as cinematic as movies first. Remember when cartoony platformers were the best we had? There was very little emotion that you could match with movies from there.
Now look where we're at. The storytelling is much more involved. Are games not evolving into something better than m...
*ding ding ding!
We have a winnah, folks, we have a winnah! Step right up!
well said
"We want to redefine what our medium is even called," he said to USA Today. "'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."
Read, they're talking about their intention with the full game. They want to move away from mindless shooting and create something meaningful, like movies do. Whether their intentions will be successful, we'll see. But this is ter...
Who cares about "Game of the Year." It's as if one single game makes the entire year worth it. Not true! It takes a variety of games that are good and fun to keep me satisfied, so there is no need to put a single one on a pedestal. Maybe we should start labeling multiple games of the year or labeling stand out gaming-years, like 2007.
"Following the completion of the game, Ueda will embark on personal projects."
I'm sure Guerilla, Naughty Dog, and Quantic Dreams will not disappoint. Despite Carmack's statements, it's still safe to expect a rather big leap in terms of graphics, at least from first party developers.
This statement is correct. Yet we are having a legitimate debate concerning the value and worth of a certain game. This particular article is one fragment of evidence as would go to prove the game's unworthiness. Such statements as would prove its ultimate worth and contradict this article are readily accepted in this forum. Be free to put forth such evidence, they will not fall on deaf ears.
How might you be informed whether I am not receiving "tail" right now as I type this?
*Turn around baby awww yeeeahhh*
One moment, I shall return...
This article is sooo 2007.
No, the game is free. The promotion credit is added immediately at checkout.
Example:
TOTAL (3 games): $180.00
(Promotion Credit) -$60.00
SHIPPING(FREE Super Saver Shipping): $0.00
GRAND TOTAL: $120.00
Then you hit Submit Order.
Loooooooooooong wait!
I wanted Beijing.
Not with a thousand men could you demand that. This is folly!
In the cityyy...
A new generation of consoles means new fanboys to liven up N4G. I'll be the first to admit that the console wars made this place quite entertaining to visit. It's gotten a bit mundane lately!
It is curious how one can be so awestruck as to lack words for a simulation appearing so simple, that is simulating a large boat rocking on water. How easy it looks, that it seems effortless; yet behind the simulation and fair images are complex calculations of a high degree!
If the author hadn't spent so much time brooding over Yorda's supposed "uselessness," he would discover that she was crafted by the developer to be a victim, a helpless prisoner just released from captivity and drained of her powers. I won't spoil anything, but at the end of the game, the dynamic shifts rather a lot, and it becomes quite clear why the intention of the developers was to make her feeble and weak.