For decades it was cheaper for gamers to enjoy a game at a quarter or two at a time than it was to shell out $50+ for one title that was not as good, if a port.
Sure, today games are higher quality but they are just as expensive. A pay per play model would allow more fans to play a game.
Which one do you have? There are two, both featured in this article- if there are more it is news to me.
Tell us your top 5 then.
Spoken like someone that lived them too. Exactly. Especially Double Dragon III.
That is what I was thinking. This should have gone to Techspy, not N4G.
A lot of fans are in the same boat as you.
@KentBenMei Very true. Companies scream DMCA at just about everything. Either they do it thinking that is what it is for or they are just buying time in case the other party decides to fight it.
Yeah, they started hitting people on Youtube a while back. Rather strange activity for the company that used to be about the fans.
They are claiming violations based on the "similarities" to their Seal of Quality and the usage of Nintendo games images. I am not sure if these are images that Nintendo hosted on their site, but were found via Google Images, or just images of their games in general.
The far reaching implications that concern me are how will Nintendo handle gaming publications that use images from their games? What about websites and the like?
Marketing. :)
I agree that the Shield is expensive but that doesn't mean mobile gaming is a fail in general. I have found a lot of great 2D side scrolling action games that are right up there with the classics as far as fun factor.
No, I am not spreading misinformation "to get hits on [my] shit website." The information stands as the interpretation of the status of Monolithsoft is about 50/50 even here on N4G. Get over yourself. You are not the
"final" say on what is right and what is wrong in gaming.
Hell yeah! So, seriously, did the first time you met the Shambler scare you too?
Enough people voted to approve it. That is how.
Whoops, we got one date wrong. Sue us, my man. lol Anyhow, too bad you didn't finish the article so we could discuss it better.
If you read the article closely, I mention that Monolith is a "2nd party" developer.
1st party would be an "internal" development team like what Miyamoto leads.
A 2nd party developer is an external development team that the console maker, Nintendo here, owns a stake in (usually majority) like they did with Rare.
3rd party is just a developer/publisher working on the console and has no ties to the main company other than a license to work on, an...
It is definitely an "endless" game. Similar to Asteroids, Stampede and others on Atari 2600 or in arcades.
@KentBenMei Sorry, I was meaning I hope they offer a "digital" from their site, or Itch.io, for the ISO of the PSOne version. They have done this with some of their past releases for the Atari Jaguar for those that have a flash cart.
I doubt they would be able to get this approved by Sony to be released as a PS1 Classic on PSN. It would be cool if they could though.
I hope they do the PS1 version digitally too though. There are a lot of PSP owners that would probably buy it to have another game to play. I would.
I did not know that. Thanks for the heads up. I will verify and update the article.