Er... that's not even close to being true.
The first half of each game is identical, a d the second halfs of each re-use a lot of the same content and assets as the other.
So while, yeah, they are more different to each other than your split Pokemon games, they're still pretty similar.
By all accounts it does.
My big worry is that splitting the game into (three!) parts may result in the individual parts not being able to stand alone very well.
Uh, no. The ending is just the easiest thing for people to whine about. The whole game is awful.
That the story ends with a Deus ex Machina is no less of a problem than that it begins (and persists) as a MacGuffin Hunt.
And let's not even get started on how they gimped the interrupt mechanics and made every single sidequest an offline arena battle unlocked by eavesdropping on random NPCs.
If you're judging Mass Effect 3 purely as an ...
That's less a testament to the quality of Mass Effect 3 than it is a testament to your (severe) lack of experience and/or taste.
Certainly, but *plenty* of games were overlooked in 2015--and not by accident. 2015 was a huge year for games, and RPGs in particular, with some of the absolute best examples of the genre *ever* being released.
Gotta say, XCX had two things going against it: first, it was a Japanese game; and it was a Nintendo game.
But it still *did* get a fair amount of coverage. Compare that to something like the absolutely sublime Trails in the Sky SC, which was almost *...
Well, maybe game-wise.
Definitely not sales-wise, or overall library-wise.
But goddamn, if they haven't been absolutely killing it games-wise. I mean, Christ, if you'd have told me 10 years ago that Nintendo would put out a game like Xenoblade Chronicles X, I would have laughed in your face.
I've literally had Xenoblade X running for the past 11 hours.
I'd never even heard of it.
So this impacts me exactly as much as those stupid social apps on Vita.
The model is absolutely sustainable. It's giving the digital market the same malleability as the physical market. Selling games at full price for years on end--that is not sustainable.
There's a reason why Sony and even Nintendo have begun to embrace significant digital sales.
And there's a *ton* of market research out there showing how much better these kinds of sales are for game publishers and developers.
Basically, back in the...
Don't you love how fanboys blame the mishandling of the Vita on their fellow consumers instead of Sony?
...Does anyone really believe the NX is going to release in 2016? Or even 2017?
Really?
I mean, good grief. There's stupid, and then there's *stupid.*
That's the question.
Gotta love though how many people completely fail to understand that if A=B and B=C, then A also =C.
Which was exactly what my face looked like reading that.
I don't see how having four vaginas changes anything.
I know what you did to Fa.
With a happy convoy of unmarked vans right behind them.
Distributing child pornography is illegal no matter how old you are.
Says the third most famous ephebophile in the world.
What WiiU titles aren't 1080p?
...I think we should all be able to agree that, yeah, the WiiU is kind of a dead platform. There's no major third party support to speak of, and first party support has been pretty damned spartan... yes, the WiiU's library is fantastic, and yes, it's library of exclusives is arguably (much) better than it's competition... but it's time to admit that things probably aren't going to turn around for it, and that's a shame.
I find the best reasons to buy a Vita are:
1. To play Playstation Vita games.
2. To play Playstation One games.
3. To play Playstation Portable games.
4. To play Playstation 4 games.
5. To use as an emergency floodlight in case of power outages.
Kinda true, but there are a lot of big JRPGs coming this year to compete with it.