Funniest article I've read in a while.
How can the console with the weakest sales, 2nd lowest feature set, 2nd lowest audio/video performance, and highest operating costs win any kind of contest?
Both console's GPUs have been maxed out for years. The 360's GPU, Xenos, was maxed out almost since launch and the PS3's GPU, RSX, was maxed out since Uncharted 1.
The reason the PS3's graphics have continued to improve while the 360's have not is because of the Cell processor.
Tests by IBM have shown that in some graphics tasks, the Cell is 5-10x faster than current console GPUs.
That's why the best graphics on the P...
is laughable.
Microsoft actively coordinates the sharing of technology between 1st and 3rd party studios and even funds development of 3rd party studios.
Even their 1st party studios have far more developers. Turn10 was able to allocate 300+ developers to work exclusively on Forza 3 while Polyphony Digital had to make do with just 140 developers who had to split their workload between multiple releases.
Uncharted 1 is a great example of what...
and Crysis 2 seems to perpetuate that trend.
This image is simply dull, flat, and lifeless due to inferior textures and lighting effects.
Compare to these in-game captures of Killzone 2:
http://i38.tinypic.com/245h...
A fanboy rant such as the linked Kinect vs Move comparison or a sleazy paid advertisement on one of the major online mags that's cunningly written as a game review?
Processors on mobile phones have already crossed the 1ghz barrier without melting or exploding (too often) and processors are getting smaller and more efficient all the time.
In addition, remember that, on the Cell chip, one SPU on the only covers 6% of the die area.
This means that you can significantly increase the number of processing cores without a significant increase in chip size.
The Cell is the perfect example. Although it has far f...
suffered a complete cultural collapse.
The author's decision to use the word "gloat" to describe a standard chart of the sort used by nearly every software and hardware company reveals the author's agenda.
Why is this considered impressive?
The ground texture is horrible.
The front driver's side wheel is barely touching the ground.
Desite the picture being from a static car in a static environment, the level of detail is vastly inferior to GT5 Prologue's real-time replay. Just compare the head-lights in this Forza 3 shot
5302d ago 1 agree6 disagreeView comment
They've over-promised and under-delivered in the past and their doing the same thing again.
With polyphony digital, you can be sure that whatever they show, that the final product will be superior.
With Turn10, over and over again, it's been exactly the opposite.
It provides no technical commentary and no proper side-by-side comparisons.
This video comparing the Killzone and Gears engines is much better:
http://www.youtube.com/watc...
what Polyphony digital would have accomplished if they had as large a budget as Turn10.
Polyphony Digital, with only 140 employees, have published numerous games for multiple platforms in the last 5 years culminating with GT5, the only sim available on consoles.
Turn10, with 300+ employees has produced Forza 2 and Forza 2.5.
The Japanese are certainly a lot more efficient.
but what's in this video isn't one of them.
If anything it just shows how everything in GT5 is dynamic and calculated in real-time. Cars easily get airborne at high speeds and landing on another car has happened many times in racing history.
Of course, we already knew that since GT5 supports real-time day-night cycles and weather.
The only 360 game that comes close to matching the real-time dynamic visuals of GT5 is PGR4. However, PGR4 runs at 1/3rd the resolution (rendered resolution = vertical resolution x horizontal resolution x fps).
Jeff Gerstmann of Giant Bomb put his name on this ad masquerading as a review of Forza 3.
http://www.giantbomb.com/fo...
So much for journalism.
This review stands in stark contrast to how the competition feels. This is how the Executive Producer at EA for NFS Shift 2 feels about these games:
On GT5:
"I would be foo...
on any other game?
RSX on PS3 is not a 7600GT. It has more raw vertex and pixel shading grunt than a 7900GT.
7600GT: 5 vertex shaders, 12 pixel shaders @ 560mhz
7900GT: 8 vertex shaders, 24 pixel shaders @ 450mhz
RSX: 8 vertex shaders, 24 pixel shaders @500mhz
Furthermore, the 360's Xenos is nothing like the X1900 and is considerably slower.
Xenos: 48 unified shaders @ 500mhz (split for vertex and pixel tasks)
crashing into a wall at 50 mph would end the race immediately and might even kill you.
That's very easy to simulate in a game. Games on PS2 and Xbox had that kind of damage 8 years ago so it's not for technical reasons.
The reason none of these games do it is because gamers would get really frustrated really fast.
Perhaps they should have a sim-damage mode that allows the cars to get disabled as easily as in real life.
return to the age old practice of actually playing a game before giving it a 10 or a 7 or a 3, and not being swayed by editorial pressures to slant a review positively or negatively, people will continue to turn a deaf year to their incessant whining.
It's ironic and sheer hypocrisy that people are whining about PETA endorsing a game where a polar bear kill people who do genuinely terrible things when those same people happily play games like Bioshock and others where you abuse children or mutilate and torture people who just happened to be working for people you don't like.
Polar bears are facing extinction. Humans are not.
Polar bears kill to eat. Humans kill for entertainment and greed. ...