One did, so take your face for a shite, son.
Replaced shit with shit.
Replace it with this, and then we can have a conversation. https://www.youtube.com/wat...
Dubstep should die, be put down a pit, have petrol poured on it, set alight, then nuked just to be sure.
There are 3 main scenarios. This might not seem like a lot, but trust me, this game is as hard as they come. proper old school stuff, great fun, and will give your legs a proper work out from all the ducking and popping out of cover. The devs are short changing themselves with the price they sell it for. Buy it.
I'd take a fully fleshed out GT7 in VR with the current geometry and shaders seen in GT Sport, but at a minimum of 120hz native on a high PPI 4k per eye panel in a new PSVR. That'd look amazing.
Yeah, needs to stop calling itself that, because it isn't.
Errr. OK.
*yawn*
RIP
It's just Forbes being Forbes here. Nothing to see. Move along and ignore the hacks stealing a living.
F*ck off!
The Sony fanboys will defend this saying "It's just a patent" but that doesn't matter. Patents show what they are thinking, and what they are thinking is fucking disgusting. Hopefully this horror show of an idea doesn't see the light of day, because god help us if it does. Imagine what the likes of EA will do with games and make their devs design games that are both boring grindfest and unfairly difficult.
Kameo I really enjoyed. Had all the traits of a good Rare game, and PDZ, in hindsight compared to most drab FPS games today, is under valued, though nowhere near what it should have been. But yea, they haven't been seen since the mid 360 era.
I knew there had to be one answer saying this, and there was. Yeah, that was probably my first thought. I wish FPS games would go back to that kind of level design. In fact, most of the levels in GE I played for god knows how many times. That game was replayable without getting boring for about 2 years.
Can you get a fully naked mod for Barry and Chris too? Cheers.
Not doubting that, about the gradual size shrinkage. It would have already happened, but the lenses are preventing it to an extent. They have to sit at a certain distance to the screen in order to get the optimal FOV without warping. In most cases, that's a 100 to 115 degree FOV. You can get slightly wider by moving your eyes closer, and I do that with the PSVR, but we'll either need two screens at an angle, or a curved screens with brand new lense shapes to get that wider FOV at a sm...
Overheating brings it on sooner or later. You doubt that, off you go to Google to do a bit of research.
Absolutely, yes. It'd be fine if it were using a lighter link cable like the new one the Quest is using. Just a single, far lighter, less obtrusive cord that you barely notice would be fine and worth a refresh for that alone.
Stop talking bollocks. No one is shoving anything down your throat (well maybe they are, but I'm not judging) but if anything needs shoving, its some grammar lessons on how to actually construct a cohesive sentence. You're claiming there's no revolutionary gameplay in this, when almost literally every single interactive aspect within this game in VR is revolutionary to first person shooters, and gaming in general. Try doing some of the things in this gameplay with a keyboard and m...