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Marcus Nilsson

Important Notice:
N4G has moved to a new platform and is now a curated news feed managed by the editorial team. Community features such as comments and user profiles have been removed to focus on content and stability. Thank you to everyone who has supported N4G over the years.
Ghost Games exclusive: Creating the definitive Need for Speed experience
Ghost Games exclusive: Creating the definitive Need for Speed experience
11 years ago
Marcus Nilssonwww.examiner.com
EA talks Need for Speed Dedicated Servers, will be vastly improved from Rivals
EA talks Need for Speed Dedicated Servers, will be vastly improved from Rivals
11 years ago
Marcus Nilssonwww.examiner.com
NFS Dev on Microtransactions: Games Are More Expensive Than Ever To Make, Hard To Find Golden Path
NFS Dev on Microtransactions: Games Are More Expensive Than Ever To Make, Hard To Find Golden Path
9 years ago
Developerwccftech.com
‘Need for Speed Payback’: Open Worlds, Loot Boxes, Benefits of Online
‘Need for Speed Payback’: Open Worlds, Loot Boxes, Benefits of Online
9 years ago
Developerwww.rollingstone.com
Need For Speed BMW E30 Gameplay & Interview with Marcus Nilsson
Need For Speed BMW E30 Gameplay & Interview with Marcus Nilsson
11 years ago
Marcus Nilssonwww.shacknews.com
Need for Speed Executive Producer talks destructibility and ‘very deep’ tuning
Need for Speed Executive Producer talks destructibility and ‘very deep’ tuning
11 years ago
Marcus Nilssonwww.examiner.com
How money and Reputation will impact your Need for Speed experience
How money and Reputation will impact your Need for Speed experience
11 years ago
Marcus Nilssonwww.examiner.com
EA talks cops chases, traffic density and progression in Need for Speed
EA talks cops chases, traffic density and progression in Need for Speed
11 years ago
Marcus Nilssonwww.examiner.com
Need for Speed dev talks ‘soul-searching’ Ghost Games did during two years off
Need for Speed dev talks ‘soul-searching’ Ghost Games did during two years off
11 years ago
Marcus Nilssonwww.examiner.com
Cutscenes total up to a ‘full-length movie’ says Need for Speed Producer
Cutscenes total up to a ‘full-length movie’ says Need for Speed Producer
11 years ago
Marcus Nilssonwww.examiner.com
Interview: Marcus Nilsson On Rebooting And Refining Need For Speed
Interview: Marcus Nilsson On Rebooting And Refining Need For Speed
11 years ago
Marcus Nilssonwww.thesixthaxis.com
Wax On, Wax Off – We Take a Closer Look Beneath the Shiny Exterior of Need for Speed
Wax On, Wax Off – We Take a Closer Look Beneath the Shiny Exterior of Need for Speed
11 years ago
Marcus Nilssonwww.ausgamers.com
Ghost Games explains why Need For Speed Always is always online
Ghost Games explains why Need For Speed Always is always online
11 years ago
Marcus Nilssonwww.gamesradar.com
Too many Need For Speeds got “confusing” admits developer
Too many Need For Speeds got “confusing” admits developer
11 years ago
Industrywww.gamesradar.com
Need for Speed lets you drive how you want, and future NFS games probably will too
Need for Speed lets you drive how you want, and future NFS games probably will too
11 years ago
Industrywww.polygon.com
Need for Speed reboot has AllDrive, Ghost Games admits Rivals struggled with it
Need for Speed reboot has AllDrive, Ghost Games admits Rivals struggled with it
11 years ago
Marcus Nilssonwww.examiner.com
Need for Speed Dev: The Year Off Was Very Important For Us As A Brand
Need for Speed Dev: The Year Off Was Very Important For Us As A Brand
11 years ago
Marcus Nilssonwww.worldsfactory.net
What Need for Speed Game Director Thought of the Movie
What Need for Speed Game Director Thought of the Movie
11 years ago
Industrywww.gamespot.com
EA: Need for Speed Sold a Lot Better 10 Years Ago
EA: Need for Speed Sold a Lot Better 10 Years Ago
11 years ago
Electronic Artswww.gamespot.com
How PS4 and Xbox One Will Yield Better Creativity
How PS4 and Xbox One Will Yield Better Creativity
13 years ago
Chris Zukowskiwww.gamesindustry.biz
Need for Speed Rivals’ All-Drive Makes Online Less “Scary”
Need for Speed Rivals’ All-Drive Makes Online Less “Scary”
13 years ago
Marcus Nilssonwww.usgamer.net
Need for Speed Rivals Producer: Racing Genre “Needs Innovation”
Need for Speed Rivals Producer: Racing Genre “Needs Innovation”
13 years ago
Marcus Nilssonwww.usgamer.net
Need For Speed Rivals Interview: Marcus Nilsson on studio challenges, and a very powerful vision
Need For Speed Rivals Interview: Marcus Nilsson on studio challenges, and a very powerful vision
13 years ago
Marcus Nilssonwww.el33tonline.com
“Racing games have become stale” says Need for Speed’s executive producer | Gamereactor UK
“Racing games have become stale” says Need for Speed’s executive producer | Gamereactor UK
13 years ago
Marcus Nilssonwww.gamereactor.eu
Next-Gen Development ‘Hasn’t Been A Challenge’
Next-Gen Development ‘Hasn’t Been A Challenge’
13 years ago
Marcus Nilssonwww.nowgamer.com
Frostbite Will Never Be Unreal Engine Because EA Won’t Let Others Use It, Says Exec
Frostbite Will Never Be Unreal Engine Because EA Won’t Let Others Use It, Says Exec
13 years ago
Frostbitewww.pocket-lint.com
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