Need for Speed Payback's Executive Producer chimed in on microtransactions, saying that games are more expensive than ever to make and it's hard to find a golden path liked by everyone, developers and customers.
Super Mario 64 and Diddy Kong Racing are just the beginning.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing
Well that's odd because games without MT and get critical acclaim along with sales do well without them
Players have plenty of choices when it comes to games and can vote with their wallets
Why you guys lying? Just to EA sama happy jeez you guys made my choice easier not to buy your product.
"We see more people playing fewer games for longer. Engagement is important. But how do we deliver longer experiences?"
Fewer games for longer you say? Well, that's because most everything these days is an MMO or has online multiplayer tagged on. But, yes, engagement is important. In my opinion, they need to focus on the core single player experience and let multiplayer take a backseat. I'm not saying get rid of the online or multiplayer aspects, but it seems essential to focus on what's fun about the title/franchise and go from there; a developer reboot so to speak. They just need some quality practice by going back to the basics. Give someone something overwhelmingly fun and you better believe they're going to share it and replay it with no microtransactions required.