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Magnus Jansen

Important Notice:
N4G has moved to a new platform and is now a curated news feed managed by the editorial team. Community features such as comments and user profiles have been removed to focus on content and stability. Thank you to everyone who has supported N4G over the years.
30 Years of Ubisoft: “The Guillemots are critical to our success”
30 Years of Ubisoft: “The Guillemots are critical to our success”
9 years ago
Antti Ilvessuowww.gamesindustry.biz
The Division – Creative Director considers the game an RPG first
The Division – Creative Director considers the game an RPG first
10 years ago
Magnus Jansennerdleaks.com
Ubisoft Massive: PC Is Incredibly Important To Us, It’s Something That We Care About
Ubisoft Massive: PC Is Incredibly Important To Us, It’s Something That We Care About
10 years ago
Developerwccftech.com
The Division: Breaking Down the Basics
The Division: Breaking Down the Basics
10 years ago
Magnus Jansennews.xbox.com
Past, Present and Future of The Division with Magnus Jansen
Past, Present and Future of The Division with Magnus Jansen
10 years ago
Magnus Jansenwww.finder.com.au
The Division’s Season Pass and Post-Launch Plans Developer Q&A
The Division’s Season Pass and Post-Launch Plans Developer Q&A
10 years ago
Developerwww.gamespot.com
The Division’s Dark Zone Experience Could Turn Up in Assassin’s Creed
The Division’s Dark Zone Experience Could Turn Up in Assassin’s Creed
10 years ago
Magnus Jansenwww.finder.com.au
Ubisoft Talks Splitscreen and The Division
Ubisoft Talks Splitscreen and The Division
10 years ago
Magnus Jansenwww.finder.com.au
In ‘The Division,’ stealing stuff is just one piece of the endgame
In ‘The Division,’ stealing stuff is just one piece of the endgame
10 years ago
Developermashable.com
Tom Clancy’s Massive Project brings the DarkZone amid The Division in Manhattan
Tom Clancy’s Massive Project brings the DarkZone amid The Division in Manhattan
10 years ago
Magnus Jansenwww.examiner.com
“A Matter Of Pride” – Massive Talk PC Development, And The Setting And Structure Of The Division
“A Matter Of Pride” – Massive Talk PC Development, And The Setting And Structure Of The Division
10 years ago
Developerwww.rockpapershotgun.com
“A Matter Of Pride” – Massive Talk PC Development, And The Setting And Structure Of The Division
“A Matter Of Pride” – Massive Talk PC Development, And The Setting And Structure Of The Division
10 years ago
Developerwww.rockpapershotgun.com
What’s the deal with The Division’s microtransactions?
What’s the deal with The Division’s microtransactions?
10 years ago
Developerwww.eurogamer.net
The Division Interview: “We’re not holding anything back.”
The Division Interview: “We’re not holding anything back.”
10 years ago
Developerwww.gamespot.com
Interview: Creative Director Magnus Jansen On Why The Division Isn’t More Conventional
Interview: Creative Director Magnus Jansen On Why The Division Isn’t More Conventional
10 years ago
Magnus Jansenwww.gamecrate.com
The Division’s level cap, solo play, hard mode, loot and free updates laid bare
The Division’s level cap, solo play, hard mode, loot and free updates laid bare
10 years ago
Developerwww.vg247.com
The Division Creative Director Talks Design Philosophy, Dark Zone
The Division Creative Director Talks Design Philosophy, Dark Zone
10 years ago
Developerwww.hardcoregamer.com
Tom Clancy’s The Division Hands On Impressions and Developer Interview (Gamertag Radio)
Tom Clancy’s The Division Hands On Impressions and Developer Interview (Gamertag Radio)
10 years ago
Magnus Jansenwww.gamertagradio.com
GameTrailers: Far Cry 3 – Team Play Interview (Video)
GameTrailers: Far Cry 3 – Team Play Interview (Video)
14 years ago
Far Cry 3www.gametrailers.com
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