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Hugo Martin

Important Notice:
N4G has moved to a new platform and is now a curated news feed managed by the editorial team. Community features such as comments and user profiles have been removed to focus on content and stability. Thank you to everyone who has supported N4G over the years.
Doom Eternal director says he’s put ‘a lot of thought’ into adding a female Slayer
Doom Eternal director says he’s put ‘a lot of thought’ into adding a female Slayer
5 years ago
Developerwww.videogameschronicle.com
Here’s a breakdown of the new demons in Doom Eternal
Here’s a breakdown of the new demons in Doom Eternal
6 years ago
Developerwww.pcgamer.com
Doom Eternal: Aggression solves every problem
Doom Eternal: Aggression solves every problem
6 years ago
Developerventurebeat.com
Marty Stratton and Hugo Martin discuss Doom Eternal’s new gameplay mechanics, storytelling and PVP
Marty Stratton and Hugo Martin discuss Doom Eternal’s new gameplay mechanics, storytelling and PVP
8 years ago
Commercewww.shacknews.com
DOOM Eternal On Switch Will Target 30fps
DOOM Eternal On Switch Will Target 30fps
8 years ago
Developerwww.nintendolife.com
Doom Eternal First Look: A Bigger, Badder, Bloodier Demon Fest | Gameinformer
Doom Eternal First Look: A Bigger, Badder, Bloodier Demon Fest | Gameinformer
8 years ago
Developerwww.gameinformer.com
DICE 2017: Hugo Martin, Marty Stratton on Potential for More Doom
DICE 2017: Hugo Martin, Marty Stratton on Potential for More Doom
9 years ago
Developerwww.ign.com
DOOM: The Dark Ages Is The Biggest, Best Game We’ve Ever Made, Says id; Story Is ‘Out of the Codex’
DOOM: The Dark Ages Is The Biggest, Best Game We’ve Ever Made, Says id; Story Is ‘Out of the Codex’
1 year ago
Developerwccftech.com
id: Fans Will Be Shocked at How Deep DOOM Eternal Multiplayer Is, Kind of Like Chess
id: Fans Will Be Shocked at How Deep DOOM Eternal Multiplayer Is, Kind of Like Chess
6 years ago
Developerwccftech.com
QuakeCon 2019: Doom Eternal Interview with Marty Stratton and Hugo Martin
QuakeCon 2019: Doom Eternal Interview with Marty Stratton and Hugo Martin
7 years ago
Developertechraptor.net
id: DOOM Eternal Will Make You Feel Unleashed; The New Abilities Are ‘Natural Evolution of Movement’
id: DOOM Eternal Will Make You Feel Unleashed; The New Abilities Are ‘Natural Evolution of Movement’
8 years ago
Developerwccftech.com
QuakeCon 2018 | DOOM Eternal Interview
QuakeCon 2018 | DOOM Eternal Interview
8 years ago
Commercewww.cinelinx.com
What To Expect From Doom Eternal’s Campaign, Multiplayer, And More | Gameinformer
What To Expect From Doom Eternal’s Campaign, Multiplayer, And More | Gameinformer
8 years ago
Developerwww.gameinformer.com
Why Doom Eternal Isn’t Called Doom 2
Why Doom Eternal Isn’t Called Doom 2
8 years ago
Developerwww.ign.com
The big Doom Eternal interview: Switch timings, multiplayer and a whiff of Heaven
The big Doom Eternal interview: Switch timings, multiplayer and a whiff of Heaven
8 years ago
Developerwww.eurogamer.net
Smoke and Silhouettes: Doom’s Hugo Martin on Storytelling in Visual Mediums
Smoke and Silhouettes: Doom’s Hugo Martin on Storytelling in Visual Mediums
9 years ago
Developerwww.shacknews.com
The Dark Comics That Inspired the New ‘Doom’
The Dark Comics That Inspired the New ‘Doom’
10 years ago
Developerwww.playboy.com
‘DOOM was never about story – it’s about blowing s**t up’ says id Software’s Hugo Martin
‘DOOM was never about story – it’s about blowing s**t up’ says id Software’s Hugo Martin
10 years ago
Developerwww.dailystar.co.uk
The Gruesome Level Design Of Doom
The Gruesome Level Design Of Doom
10 years ago
Developerwww.gameinformer.com
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