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Dan Pinchbeck

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Interview with Dan Pinchbeck of Dear Esther: Landmark Edition | Prankster101 Productions
Interview with Dan Pinchbeck of Dear Esther: Landmark Edition | Prankster101 Productions
10 years ago
Dan Pinchbeckprankster101.com
Why Write About Games? – Part One
Why Write About Games? – Part One
11 years ago
Brendan Keoghwww.onlysp.com
Everybody’s Gone to the Rapture Interview with The Chinese Room
Everybody’s Gone to the Rapture Interview with The Chinese Room
11 years ago
Dan Pinchbeckpowerupgaming.co.uk
The Chinese Room: A look behind Britain’s boldest studio
The Chinese Room: A look behind Britain’s boldest studio
11 years ago
Dan Pinchbeckwww.eurogamer.net
Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck
Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck
11 years ago
Dan Pinchbeckwww.relyonhorror.com
The non-linear storytelling of Everybody’s Gone to the Rapture
The non-linear storytelling of Everybody’s Gone to the Rapture
11 years ago
Dan Pinchbeckwww.gamereactor.eu
‘How do we get them to not call it Bloodlines 2?’ studio co-founder reveals early Masquerade doubts
‘How do we get them to not call it Bloodlines 2?’ studio co-founder reveals early Masquerade doubts
6 months ago
Dan Pinchbeckwww.videogameschronicle.com
The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors
The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors
10 years ago
Dan Pinchbeckwww.vice.com
Everybody’s Gone To The Rapture confirmed for PC
Everybody’s Gone To The Rapture confirmed for PC
10 years ago
Dan Pinchbeckwww.pcgamer.com
‘It Was A Leap Of Faith’ – Dan Pinchbeck On Everybody’s Gone To The Rapture
‘It Was A Leap Of Faith’ – Dan Pinchbeck On Everybody’s Gone To The Rapture
10 years ago
Dan Pinchbeckwww.wow247.co.uk
Everybody’s Gone to the Rapture Dev Discusses Mysterious Ending, Increasing Run Speed, and More
Everybody’s Gone to the Rapture Dev Discusses Mysterious Ending, Increasing Run Speed, and More
11 years ago
Dan Pinchbeckwww.twinfinite.net
Everybody’s Gone to the Rapture Dev: Loved Working On PS4, Would Love To See The Game On PC
Everybody’s Gone to the Rapture Dev: Loved Working On PS4, Would Love To See The Game On PC
11 years ago
Dan Pinchbeckwccftech.com
Everybody’s Gone to the Rapture “Gamers are Smart”
Everybody’s Gone to the Rapture “Gamers are Smart”
11 years ago
Dan Pinchbeckgamerfitnation.com
Devs Discuss Video Game Writing at Perth Writers Festival
Devs Discuss Video Game Writing at Perth Writers Festival
12 years ago
Assassin's Creed IV: Black Flag - Freedom Crywww.abc.net.au
How PS4 and Xbox One Will Yield Better Creativity
How PS4 and Xbox One Will Yield Better Creativity
13 years ago
Chris Zukowskiwww.gamesindustry.biz
The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game
The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game
13 years ago
Amnesia: A Machine For Pigswww.edge-online.com
Dear Esther’s Dan Pinchbeck Talks Amnesia: A Machine For Pigs
Dear Esther’s Dan Pinchbeck Talks Amnesia: A Machine For Pigs
14 years ago
Amnesia: A Machine For Pigswww.gameinformer.com
Are video game players ready for subtle storytelling?
Are video game players ready for subtle storytelling?
14 years ago
Dan Pinchbeckwww.gamasutra.com
Dan Pinchbeck on Academic Game Development
Dan Pinchbeck on Academic Game Development
14 years ago
Amnesia: A Machine For Pigswww.electrondance.com
NowGamer – Dear Esther: The Chinese Room Interview
NowGamer – Dear Esther: The Chinese Room Interview
15 years ago
Dan Pinchbeckwww.nowgamer.com
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