The non-linear storytelling of Everybody's Gone to the Rapture

GR-UK writes: At the recent Sony Digital Showcase, we chatted to Chinese Room's Creative Director Dan Pinchbeck about the game's story.

"There's multiple plot-lines running and developing simultaneously" he explained. "But they don't run in linear order. So you may experience something at the beginning of the game, but the setup to that scene might be coming an hour or two hours later."

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TheOneWhoIsTornApart1363d ago

This sounds absolutely fantastic to me. Brilliant stuff.

XXXL1363d ago

Any word on a release date?

joel011363d ago

This is actually one of my most anticipated games , the whole setting looks really interesting.

phoenixwake1362d ago (Edited 1362d ago )

You mean you can move backwards as well as forwards?