Helldivers 2 Players Deem a Rocket Launching Enemy Unrealistic

Helldivers 2 image of a player looking at dead SEAF soldiers

A small detail can sometimes break the players’ immersion in the game. It’s like one of those annoying things that once you notice it, you won’t be able to stop noticing it. Helldivers 2 fans know the feeling. Recently, players became aware of some details that make an enemy from Helldivers 2 unrealistic. The enemies in question are none other than Rocket Devastators.

Unlimited Rockets Are Some Helldivers’ Worst Enemy

A Reddit user, Atomatic13, expressed an important concern: ”If the Patriot Exosuit had to have a limited amount of rockets in order to be realistic, Rocket Devastators should too”. They went on to explain that the problem wasn’t in the number of rockets the Patriot Exosuit possesses, but in the way the developers depicted the rockets. Supposedly, you only have the rockets that are physically shown on the model. That would mean that Rocket Devastators should have 12 rockets.

XbloodyXsausageX added: “Rocket Devastators have a resupply pack behind their shoulders for more rockets. So 24 would make sense as a hard limit”. As we know, Rocket Devstators actually have an unlimited supply of rockets.

Helldivers 2 image of a player looking at a dead Factory Strider
Image via N4G Unlocked

The OP, Atomatic13, gave a more technical explanation: “These guys have a 1-second cooldown for rocket spam and shoot 4 at a time. It doesn’t feel fair how they can shoot infinite suppressive fire rockets at you, ragdolling you long enough to load up a second volley at you, not giving you enough time to actually aim at their head. The amount of rockets they put out should be limited to a big enemy like a hulk or a tank, not a common peon”. Valid points, but some of the community members have an opposing opinion.

Some Helldivers Don’t Mind the Rocket Devastators

A player called killxswitch mused: “I don’t really mind them not having a set number of rockets. But, they should have a reload period if they can’t run out”. We would have to agree with his point. A reload period might be a neat way to solve Rocket Devastators’ unfair advantage.

Rocket Devastators’ unlimited ammo doesn’t bother aromaticity. The problem they are concerned with is: ”with the whole faction – they can aggro from too far away, and they aren’t affected enough by low visibility”. On a low-visibility map, you can get shot by rockets from across the map and not even see it coming.

Other players contributed by saying that an enemy shouldn’t be easy to beat. Gamers enjoy a challenge. Some fans are more interested in new buffs and the next Warbond. As always, the balance team will have their hands full, trying to juggle fans’ expectations. We are looking forward to seeing what they come up with.

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