Dealspwn writes: "Are developers overlooking the obvious?"
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
A new list goes over eight of the the most useless amiibo, ranging from the Shadow Mewtwo card to the Qbby figure.
I love this article. This guy talks about what I always comment here: the Wii U Gamepad just makes things easier, but everybody says it's too hard to move the neck many times, looking both screens, but I'd say that's not fair.
Talking about Assassin's Creed III: ",,,but much is forgiven when I can summon Connor's horse just by tapping the screen, not by scrolling through the menu to find the whistle and then equipping it and then blowing it." Absolutely, it's very handy and while for many people should sound very obvious and nothing innovative, it just make things easier.
Maybe the Wii U Gamepad it's not necessary, I could agree with that, because it rises the price of the console and in reality it's not a game changer, but for what it is, the Gamepad simplifies and has many functions, it's far from me to become a "gimmick".
Make it so that it doesn't require you to look at it while playing, just a tap, or swipe etc' depending on what you want to do.
The screen should only be focused on for moments when the game's paused,
ie; looking at a map or menu, or off-screen play, rather than anything frequent which 'could' irritate the eyes or neck.
All I know is that I don't want them to keep this in their next console. They need to go back to a controller and since they are bringing Gamecube styled controllers out for Smash Bros U I think they know what design the next controller should have.
It's the one thing in the Wii U which is keeping the price up. I would like to see their next console have more power performance/spec wise then a second screen...something I already get from my 3DS.
I like the gamepad. It's comfortable. It is also convenient. I can play Mario Kart or Yoshi's Island on my Wii U while I switch to the PS3/PS4 and watch Netflix on there. I like doing many things at once. :)
However, I wish developers would stop making us look at the gamepad for certain things. :/ I don't want to play half the game on the gamepad.
Admittedly, I was unconsciously trying to grab for the stilus last time I used the classic controller pro while fiddling with a game menu, lol