Eurogamer: "After a spell in development lingering at 882p and 900p pixel-counts, it's now confirmed that the Xbox One version of Call of Duty: Advanced Warfare uses a dynamic scaling model - rendering at resolutions between 1360x1080 to the full 1920x1080, depending on the intensity of the in-game action. As announced by Sledgehammer co-founder Michael Condrey during a Reddit AMA, this marks a stark upgrade over the console's 720p delivery in Call of Duty: Ghosts, bringing it much closer to the crisp, native 1080p image enjoyed on PlayStation 4. But with its resolution in flux, just how well does image quality fare on Microsoft's platform in comparison? And just as crucially, how does performance hold up between the two?"
Former director at Activision, Bret Robbins, revealed that Advanced Warfare 2 had a working prototype, but it was eventually shelved for COD WWII.
That is a shame. AW is my favourite CoD. I hope they do a sequel one day.
I still prefer CoD based on historical settings or in near future settings(like CoD: Ghost) ... even though I liked infinite Warfare's campaign ... it was top notch
Game Rant Writes "With rumors swirling about a sequel to Call of Duty: Advanced Warfare, Sledgehammer Games can bring back a few weapons for a modern encore."
GR: "If one series truly defined the seventh generation of consoles it was Call of Duty. Sadly, the series has struggled to reach the same heights on PlayStation 4 and Xbox One and only Call of Duty: Advanced Warfare feels like the previous era of innovation and top-notch storytelling."
I quite enjoyed it but I think black ops 3 was the high point.
Modern warfare could be if a few tweaks are made and the new maps are good.
The campaign was OK, but the guns sounded like cap guns and the multiplayer maps were not memorable at all.
From Article: "Performance Analysis: Call of Duty: Advanced Warfare
Xbox One campaign gameplay runs more smoothly than PlayStation 4
In the main, asset quality is identical between the two platforms. From the handling of shadow rendering to texture detail, there's little to distinguish the Xbox One release from the PS4. But based on the first three campaign levels we've analysed in-depth, the larger disparity is in performance rather than in-game visuals.
With patch version 1.04 installed, the PS4 version's constant 1080p output comes at a price. We catch dips between the 50-60fps lines during battles through Seoul's streets - with drops to the high 40s caught when throwing the 'threat' grenades to scan the area for enemies. Even in perfectly matched scenes, the Xbox One's performance tends to hold at a perfect 60fps by comparison."
But but the pixels.
Frame rate will always be king over pixels.
Exclusive to PlayStation dynamic fps OUT NOW
Anyway jokes aside, it does say 1080p for ps4 and just over 900p for multiplier with no dynamic for the one not 100% confirmed but we wait and see.
But turned out much better then ghosts for the one.
Well, i see black crush issue on Xbone version. It's too dark. Anyway, framerate can be fixed with patch ( Diablo III anyone? ).
EDIT : why i getting disagree votes because black crush issue is really evident in COD : AW on Xbone?
http://www.neogaf.com/forum...
I'll take that trade off any day. Looks like everyone got what they needed.
Nothing to see here. Move on. But before you do, please let me hear your opinions on the "superior version". Phase offer use by PS4 fanboys. I hope you don't mind me borrowing it
http://s3.amazonaws.com/rap...