190°

The Last of Us 2 Is Better Off Using New Characters

Naughty Dog truly crafted a masterpiece that will continue to set the standard for interactive storytelling in games but are they finished with Joel and Ellie’s story? I think so. What more could you do with them?

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-Foxtrot3538d ago

It's really not

They've built up two wonderful main characters in the first game and they gave off the impression that a plot point at the end of the game will come back to bite their relationship in the ass in the sequel.

Why bring in new characters, I really feel we have so many good characters in this game that we need to know more about before adding new ones.

I really think Sony should consider getting another talented studio to work along key people at NaughtyDog so they can make a spin off Last of Us game which would be a collection of short stories telling us characters backstories.

Tess, Marlene, Bill, Frank, David, Tommy and hell even Joel during the 20 year gap or even if it's someone like Marlene what they did on their way to the Hospital.

ShugaCane3538d ago (Edited 3538d ago )

The ending to Elie and Joel storyline was perfect on its own. What comes next is up to people's interpretation and imagination.

The best thing (to me) would be new characters in another place of the states (or of the world), who eventually cross pass with older Ellie and Joel in the middle of the game or near the end, when you don't expect it at all. Tears of joy.

jimjam34423538d ago

no, this game was barely up to interpretation,
SPOILERS BELOW!!!!!!!!!!!

Facts: ellie might be the cure, joel doesnt want to lose her so he kills marlene hospital staff to save her for his own selfish needs.

ellie either knew that she was the only one, and people were still trying to find a cure (interpretation 1) and let joel lie.

or she didnt know and was legitimately asking him for the truth
(interpritation 2).

so in reality, not much is left to interpret, we as the player know what and why he did it.

i mean come on people, the last of us was a great game but dont kid yourself, this game is juuuust barely left to interpretation.

ive got to say, i loved the last of us, fu!?@ng incredible game. but seeing all the fanboys just praise it to no end, completely ignoring the flaws kinda makes me wonder if ND have really Earned the nickname Naught Gods.

and as far as i know amy hennig was responsible for making ND what they are today, seems like niel and bruce jumped in and amy got screwed. if ND is really the greatest company then why leave? even as few as 3 departures should be taken as a sighn of a power struggle within ND LEAD BY BRUCE AND NIEL, (srry for caps lock was an accident).

ShugaCane3538d ago

@jimjam3442

"What would I have done if I was Joel ?" is what's left to interpretation. And that's not a simple thing to answer.

jimjam34423538d ago (Edited 3538d ago )

thats rediculous, that viewpoint of interpretation exists in every book, movie, game,... aspect of life.

thats a pretty rediculous thing to say as a counter point to all my very good points.

try again.

the sopranos series finale is the best example of left to interpretation,
straight cut to black, thats left to interpretation, tlou is barely.

and we cant change what joel did, we can only analyze what he did and why, but we know why, really, the whys belong to ellie.

Mr Pumblechook3538d ago

I'd like to see a The Last of Us 2 with new characters.

Then The Last of Us 3 with Joel and a more mature Ellie.

RebelWAC3538d ago (Edited 3538d ago )

I also support the concept of new characters. Playing someone from a post event perspective would be awesome.

However, Ellie is such a powerful and loveable character so playing her as a grown up in the next installment feels kinda inevitable.

It might also kill one Xbox one exclusive while at it /jokes

ABizzel13538d ago (Edited 3538d ago )

@ShugaCane

Completely agree, the addition of new characters open more storyline possibilities and shows us how people had to cope with the outbreak differently.

We know Joel's past, and IMO TLoU2 should be a completely new duo, while the DLC can feature Joel and Ellie for a change of pace and character.

We have 2 wonderfully crafted characters, why limit Naughty Dog from making more, and further advancing plot through the needed relationships to survive in this world?

Joel and Ellie cameo are a must, but new main character(s) would be more beneficial to the overall game, giving us a brand new adventure and outlook on someone trying to survive in this world.

And again they can have a 3 part DLC that can focus on the history of Joel, the outcome of the events from the first game, and how it effects the now.

GamingSinceThe80s3538d ago

I just played the "Left behind" dlc on the remastered PS4 game and man was it good!I found my self sucked right back into that world.They did it right by making it a prequel/fill in the blanks of the main story instead of adding anything after the credits rolled.

Lightning Mr Bubbles3538d ago (Edited 3538d ago )

I'm shocked by peoples opinion on this. I thought a sequel with Ellie and Joel was just obvious.

It ends leaving so many unanswered questions as to what happens next. Ending left me feeling pretty empty and wanting a shit load more.

BattleTorn3538d ago

That'd be CRAZY!!

A new duo from TLOU2, then end with them bumping into Joel and Ellie!!

whaaa!!

I think TLOU ending was perfect, and should NOT be expanded upon. (directly as a sequel)

+ Show (6) more repliesLast reply 3538d ago
Dualshockers_Carlos3538d ago (Edited 3538d ago )

@foxttrot wouldn't that just be a glorified DLC package? Kind of what they did with Left Behind.

-Foxtrot3538d ago (Edited 3538d ago )

Not really...all those characters would amount to a lot of chapters. They would be a collection of short stories which would amount to a full on game.

5 for Tess (Before Outbreak, During Outbreak, With Joel)

5 for Marlene (Before Outbreak, During Outbreak, With Fireflies)

5 for Bill/Frank (Before Outbreak, During Outbreak, work with Tess)

5 for Tommy/Joel (Just after Sarah you know...and through the years untill they part)

Maybe one or two for David

Seems pretty good to me

Visiblemarc3538d ago

I think the 20 year gap could be interesting...

...but I firmly believe the game should jump forward to when Ellie is the age of Joel in TLOU or something like it. Probably long after Joel is gone.

That way they can explore Ellie's long dormant feelings about the adventure they shared, by being placed into his shoes.

Would have a huge emotional impact even just seeing what the decades have done to Ellie. I can only imagine what could come out of leveraging her memories.

Game0N3538d ago

I like this idea. I think that if any characters should return, it would have to be Ellie and only her. There is potential for a lot of good drama with her dormant feelings as you said and memories of Joel and after their journey. Very good stuff.

KyRo3538d ago

SPOILERS****

What I don't get is that some people really think life was happy ever after when Joel and Ellie reached that small village at the end of the game? Anything could of happened at the end of the game and is pretty much left wide open.

Maybe my minds a little jaded as I haven't yet finished the Remaster since my first play though on the PS3.

-Foxtrot3538d ago

I personally believe that because of Ellie being the cure man kind has been seeking the military or the Fireflies will come looking for her.

I could easily see the start of the sequel being set a few years later and the intro of the game will show a massive attack on the small town by either the military or the Fireflies in search of Ellie.

This is when the lie will come out and Ellie will most likely run away upset with Joel only to either get captured or run away on her own leading Joel on a trip to find her before the others.

CloudRap3538d ago

I dont think it would be believable to be honest, if theres one thing I enjoyed about Joel and Ellie was that they felt like they were just two regular people who were a victim of circumstance not some invincible space marine, or treasure hunter, making a sequel would devalue the original story especially if its the same characters again.

TGF_Zero3538d ago

@KrimzonSnow I wholeheartedly agree, a sequel would indefinitely hurt the realistic nature of the previous characters. This event happened to these people and the end, thats life. Move on to the next experience.

iamnsuperman3538d ago

But the world is bigger than just those people. Joel and Ellie's story really ended with the first game. It was never about the end goal but the relationship they built up over time. That was the story and that story should be left there.

Brazz3538d ago (Edited 3538d ago )

We need new characters, but we can't just let Joel and Ellie go, they need be in the game...

I think they need to explore the other side more, the people that wants to kill Ellie to save the world...

think in this, parts in the game...

1º) the new characters, people that lost everything like Joel, and want to save the world, people that go after grown up Ellie.

2º) Joel try to protect Ellie, but she discover Joel's lies and now she wants to try to save the world sacrificing her own life for a cure...

3º) joel go and try to save Ellie, but dies... Ellie is whit Joel and Joel convinces Ellie not to sacrifice.
Ellie passes to have doubts about the intentions of the new characters, Joel sacrifice opened her eyes. She flees promising Joel the she will fight to stay alive, she would not throw out the chande to live that Joel gave her. (ellie goes looking for a new healing and live life for her and joel accompanied)

Last of Us 2 > Ellie main character, and a shocking and epic death for Joel that fight for what he belives!

LazyGoron3538d ago

You know how often I thought about Joel/Ellie after the end of TLOU? A hell of a lot more than I've thought about other gaming characters. That's a testament to the perfect ending of that game. And yes it is perfect, that doesn't mean it's "final".

It's amazing how simple things like how he called his daughter "babygirl" and then towards the end of the game he begins to call Ellie that. I find this fascinating in that you almost see Joel go from:
1) Cold - doesn't talk about past, keeps to himself, quiet, indifferent to Ellie
2) Caring and considerate - opens up to Ellie, bonds with her, (especially true after Tommy's) (TO ME, THIS IS THE ONLY TIME JOEL AND ELLIE'S RELATIONSHIP IS HEALTHY/GENUINE)
3) Obsessive and selfish - calls Ellie "babygirl", seems to become obsessed with what Ellie is to him as opposed to her being her own person

I could go on but the fact that we're able to see changes in two main characters like this that lead to an ambiguous ending is amazing to me and is what makes the game. I am able to think about how Joel was selfish, but then, was he really? There were others who were immune (12 precisely) and they all died/failed. Was Ellie worth it if she was the only one? Maybe, but not if the rail rate was 12/12 so far.

So many layers... was Ellie ok with Joel lying? Did she know? I can guess she knew but I don't know and it makes me wonder...

That's why the ending is perfect.

RebelWAC3538d ago

Yes in the same way Ellie goes from happy, in need of no other then Joel in order to feel safe to worried to live a lonely life losing people she care for back to back..

She's going to be very vulnerable as life goes on in that universe..

BattleTorn3538d ago

Ellie obviously had her suspicions that more went on that Joel lead her on to believe.

But I think she was OK with that.

She was OK with the fact that he came to the conclusion that her giving up her life then involved more than just herself.

... their relationship.

user65409483538d ago

No. Just let the perfect ending be as is. It's so haunting. If it continues, for any reason, you devalue the power of that dismal ending. People with no imagination can't learn to let a story live on in their heads...

-Foxtrot3538d ago (Edited 3538d ago )

You seem to underestimate NaughtyDog...if they do a sequel it's not going to ruin the ending.

I think people are really over exaggerating this. The ending is sequel worthy.

Because I have a lot of imagination it's the reason why I want a sequel because I have so many ideas for it...so it excited me to see what ND will do.

assdan3538d ago

I would like an unrelated story, or Ellie and Joel being pursued by the fireflies. With you playing as one of them. That could be a very interesting story.

+ Show (7) more repliesLast reply 3538d ago
MarquiseGT3538d ago

I disagree. Add a new objective to the story and a couple new main characters and you're good to go

Game0N3538d ago

thats probably the way to go. it's such a rich world.

iamnsuperman3538d ago

The first one's objective wasn't the thing that drove the story forward. It was the building of the relationship between Ellie and Joel. The objective was just a means to make them go somewhere. How would that work in a sequel. The Last of Us was never about the ending but the journey both character took to get there. That story arch is done. It is better and easier to go somewhere completely new with a new set of characters

marioJP873538d ago

I highly disagree. I want to see how the world around Joel and Ellie become as they've bonded.

TearsOfARapper3538d ago

It'd be like making an Inception 2... just don't ruin the perfect openness and shock of the ending. It'd definitely have to be different characters. I'd even be interested in the plot being about the father and his son (Sam and Henry I believe?) leading up to their meeting of Joel and Ellie before the son is killed and the father kills himself.

Game0N3538d ago

That would be too hard to watch, let alone play. I would be crying the whole time knowing their fate.

danny8183538d ago

the beauty of a post pandemic world is that they can make 2 new characters in the same world but different scenerios

Show all comments (49)
430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H952d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl52d ago

Members of the team don't have to crunch anymore

helicoptergirl52d ago

According to people who work there

H952d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants51d ago (Edited 51d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl51d ago (Edited 51d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow151d ago (Edited 51d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl51d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 51d ago
Tristan198252d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H952d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT52d ago (Edited 52d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot52d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9052d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher52d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername52d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 52d ago
anast52d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim52d ago

Shh... your in the era of feeling sorry for people.

jwillj2k452d ago (Edited 52d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion51d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3351d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast51d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 51d ago
Christopher52d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

51d ago
Kiryu199251d ago

They lost so many great experienced talented people over the past 5 years

anast51d ago

Burnout is real. I even had to change my job because of it.

Markusb3351d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 51d ago
Stuart575652d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit52d ago (Edited 52d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood52d ago (Edited 52d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3351d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575652d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai52d ago

Nah, quite literally every industry around is having layoffs.

shinoff218351d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai51d ago (Edited 51d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218351d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575651d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 51d ago
Brazz52d ago

I hope they remember to make it realy fun to play.

FunAndGun51d ago

I hope it's extra woke and really fun to play.

Kneetos52d ago

And then Sony will lay off 900 more staff to save costs

Christopher52d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos52d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher52d ago (Edited 52d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

Show all comments (87)
150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman82d ago

Just make a new IP with the same concept. :)

toxic-inferno82d ago

Or just release a remaster of Bloodborne 😛

rippermcrip82d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno82d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno82d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno82d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

81d ago
toxic-inferno81d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218381d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno81d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius81d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

Show all comments (18)
410°

Naughty Dog is in danger of missing the boat with the PS5

Following a string of remakes and a cancelled The Last of Us multiplayer game, Naughty Dog needs to leave a mark within the PS5 generation.

Read Full Story >>
theloadout.com
LucasRuinedChildhood117d ago (Edited 117d ago )

The second NaughtyDog show their next game, I think we all know that any concern about them leaving a mark will be gone. NaughtyDog publicly stated that they're working on multiple big single player games and when they're shown off they'll be closer to release. Demoing TLOU2 3 years early caused some crunch so they're avoiding that now.
https://gamerant.com/naught...

SuckerPunch are also yet to leave a mark this gen or announce a PS5 game. There was a long 6 year gap between First Light and Ghost Of Tshushima too and they had to cancel another game and restart development. https://youtu.be/aR_E-nbeI4...

I think both will be fine. GOW Ragnorok and Horizon Forbidden West were iterative sequels still also made for PS4 and they still took around 5 years.

purple101117d ago

Ps5 has secret sauce, these studios just learning how to season it

-Foxtrot117d ago

And?

Yeah the next game might be great but it doesn't automatically excuse and cover up how they've handled themselves in the recent years.

You talk about Sucker Punch but at least they were focused, they had a game it didn't work, they restarted development. They didn't come out like Neil did with Factions and pretend everything was hunky dory "Yes we will have info coming at the end of the year, Yes everything is going smoothly" etc

The fact is so far for being Sonys biggest studios NaughtyDog hasn't done a new IP since TLOU in 2013 and the last NEW game in general was TLOU2 in 2020. Everything they've done has been Remasters or Remakes, hell they even took over the awful PC port of TLOU. By the time a new game comes out it will be 2025 at the earliest.

Key people have left, the work has gotten slower, structure doesn't seem to be there anymore, there's been rumours of management issues, crunch, they've cancelled something, Neil the ONLY guy in charge now seems to be more bothered about his TV show...I mean, come on. If this was any other studio these concerns would be justified.

derek117d ago

@Foxtrot, if only you where as critical of other none Sony studios your complaint would be more believable. Why should you expect ND to abandon the Tlou ip after on a mere 2 games when every other studio has made several sequels to their popular ip. You hold ND to this standard you won't hold any other studio to. The ND haters better get their complaints in now because once they show off their next game everything else will pail in comparison.

shadowknight203117d ago

Fanboyism is like the idea older generations had regarding corporations and tenure/loyalty. They all thought they mattered and cared about them. Only to realize how little do these companies people work for care about them. That same treatment, is for gaming Companies.

Redemption-64117d ago

Naughty Dog has really hurt you so so bad. It's honestly very pitiful at this point

-Foxtrot117d ago (Edited 117d ago )

@derek

Lmao I have been, I call both which is why people say the yOuR nEgAtIvE reply to me. No one is off limits

One minute you’re a Sony fanboy

The next your a Microsoft fanboy

So on and on…

@Redeption

Here he comes, upset because someone said something about a studio he adores

This is why studios fall, like BioWare, because of die hard fanboys like yourself who hates when someone says something mean about them. Bless.

I do find it adorable you have this massive thing about me, just being an overall ass about it. Not surprised at someone who boot licks GaaS games and defend them so…

None of these replies so far have actually countered my points, you think calling me as a person does that when it really doesn’t.

outsider1624117d ago

Fox, I know what you're getting at but jeeze man this whole Neil thing, you gotta let it go. The guy is a writer. You guys didnt like the story, we liked story. End of.
And as for ND, who doesnt want a new ip from them. We all do. Remember how people call out on R*? These guys haven't released a game in 10 years...q0 freaking years. 1 trailer was all it took and they forgot everything and looked forward to 2025. This will be the same with ND...unless they somehow do a redfall of some sort.

derek116d ago

@Fox, you made no valid point to address. You still haven't explained why ND should abandon Tlou after just 2 games with the ip or why anyone should expect a new game from ND now since the just released their last one just 3.5 years ago. The rest of your rant was just regurgitating internet nonsense about factions based on speculation of speculation or the fake supposed mass exodus of ND employees.

-Foxtrot116d ago

@derek

No no, you just choose to ignore points and gloss over them.

Yes the next game might be great but like I said it doesn’t excuse how they are currently handling themselves.

Sucker punch did restart development before GoT sure but going off interviews and their portfolio they seem to be better structured at the moment

Neil did continue to big up Factions, there’s a bunch of update posts on their social media. Look it up they are there

ND hasn’t done a new IP since 2013 and the last brand new game that isn’t a remaster or remake was in 2020.

Key people did leave the company, you’re talking about a mass exodus? Never mentioned those words in the above post. Key people. Which is true. Amy Hennig left, Bruce Straley, Evan Wells.

I mean I could go on, I’m not saying anything wrong. You just don’t want to admit that there’s anything wrong with ND which is why great studios can decline because die hard fanboys refuse to say anything

I remember people trying to cover BioWare in the early days and look what happened

So yeah boot lick harder I guess, they aren’t gonna give you a tour of the studio you know.

__SteakDeck__116d ago

@Redemption-64 TLOU 2 broke him since they killed his father Joel. It’s sad. We know he’ll rip whatever ND does next.

__SteakDeck__116d ago

@outsider1624 The last Rockstar game was 5 years ago. Did you forget about RDR2? Lol

-Foxtrot116d ago (Edited 116d ago )

@Steak

Oooo more personal attacks and immature responses from N4G assholes because they can’t come up with decent counter arguments. What? Did I call you out in a previous article months or years ago and you’ve held a grudge ever since?

How scary…

Yeah I didn’t care for the story in TLOU2 but even if I did and loved the sequel my opinion on ND right now wouldn’t change. I know that’s a hard pill to swallow but…that’s how it is.

116d ago
Crows90116d ago

Exactly right. Sony Fanboys will disregard valid criticism for sure. Just like Xbox Fanboys do. It's a shame because naughty dog used to be great.

repsahj116d ago

I'm sure their next game will be awesome, like what happened with TLOU2. That game is one of the best (or literally the best) looking during PS4 days. If they don't release a new PS5 exclusive game during the console's lifetime, that will be the time I will help you criticize Naughty Dog.

Tody_ZA116d ago (Edited 116d ago )

Foxtrot, whilst there are valid reasons to have concerns about Naughty Dog, the problem with many of your opinions is that you're holding unrealistic viewpoints about them that could also be applied to other Sony Studios.

Sucker Punch have two games, Infamous and Ghost of Tsushima, which came out in 2020. That's since the PS3 generation. Santa Monica has God of War only, and it took them five years to release God of War (2018) after Ascension and then almost four years to release Ragnarok (2022). Guerrilla Games made Killzone since the PS3 era and created Horizon (2017) followed by Forbidden West five years later in (2022) and their VR experience in 2023. Media Molecule released three games from 2014 to 2020. Insomniac are an exception but they have made three Spider-Man titles and a remaster across more than five years, as well as Ratchet and Clank at launch. Bluepoint Games has released four games since 2015, two remasters and two remakes.

Naughty Dog had The Last of Us Part 2 in 2020 and The Last of Us Part 1 Remake in 2022. They have three franchises, Jak and Daxter, Uncharted and The Last of Us.

Why are you acting like anything strange is going on here in terms of gaming releases? They're on par with all other Sony Studios barring Insomniac.

What I will give you however is the bad communication on Factions, key personnel leaving and an over reliance on remastering. But beyond that, we can't really say much until we see what their new IP looks like.

StoneTitan116d ago

Some key people may have left but if you take a minute to look up who is there its absolutely insane the people working there are some of the best in the industry. They will be fine

Chard116d ago (Edited 116d ago )

ND has allegedly been trying to address crunch culture, which may go some way to explaining the slower pace, and that would be a good thing.
I'm personally no longer in a rush for any game anymore as there are already more good games in existence than I'll ever have time for, plus I'm less interested in 'movie games' than I used to be.

FinalFantasyFanatic115d ago

I'm personally disappointed with Naughty Dog's output this gen, I'm more surprised that people aren't upset with them since they're only significant releases have been unnecessary remakes of games that aren't even old enough to justify the treatment.

It reminds me of Square-Enix where, for the longest time, they avoided releasing/announcing a new FF game, it's like they didn't know what to do with the franchise, so they kept using left over assets to make direct sequels and side games. I kinda feel that Naughty Dog is in the same position and just milking their most popular franchise (I'm really shocked they haven't tried to milk Uncharted as well). For me, this raises warning flags, even though I don't think Naughty Dog is quite at that point, but we'll see what happens in the next few years, surely, they would have a brand new game ready for release by then.

+ Show (15) more repliesLast reply 115d ago
Christopher116d ago

***The second NaughtyDog show their next game, I think we all know that any concern about them leaving a mark will be gone.***

I'm not into blind fan-service like this. Naughty Dog has to earn my support and right now they haven't delivered in over 3 years.

LoveSpuds116d ago (Edited 116d ago )

Listen to yourself dude, the idea that a dev team can knock out games of thie quality put out by ND every 3 years is ridiculous. It's been 3 years and for a good chunk of that 3 years we were in a global pandemic. I understand wanting to see what's next, I am hungry for that too, but the idea that because ND haven't released a 'new' game in 3 years they must be struggling is bonkers.

FinalFantasyFanatic115d ago

I think it's more annoying because instead of directing man power to a new game, they've gone to mention several times that they've directed resources and labour to producing the remakes of TLOU 1&2 which you can easily argue weren't needed.

Christopher114d ago

***Listen to yourself dude, the idea that a dev team can knock out games of thie quality put out by ND every 3 years is ridiculous.***

What they have produced in the last 3 years have been time wasters that are telling me that they're focused on old games and not new ones. Let alone having to can an ill (and IMHO wasted) attempt at a GaaS MP stand-alone game. Let alone there are two ND teams now and the one has been working on a game for over 4 years now and yet nothing on it.

Compared to what has come out of ND to what I want to see? ND has to earn my support and right now they haven't delivered in over 3 years.

CrashMania117d ago

I'm not a fan of live service at all, but I do think Factions had the potential to be pretty fun a chance of being quite popular for Sony, shame it's not being salvaged in any way, like a non-live service or a standalone non-f2p.

Certainly had more potential than Marathon and Fairgame$ lol.

Storm23117d ago

I am hoping they can use a lot of the live service factions for just a MP mode on Last of Us Part 3. Similar to the first

__SteakDeck__116d ago

@CrashMania I think you meant Concord. Marathon is being made by Bungie. They know how to make multiplayer.

isarai117d ago

I know they'll release a big title this gen, but it is really delayed as are many PlayStation 1st party studios. Likely too late to release more than one this gen though, this live service BS really jammed up everything 😞

LoveSpuds116d ago

I don't suppose the pandemic impacted on anything then?

Zenzuu117d ago

As much as I'm loving my PS5 and enjoying the games released thus far, I got to admit, despite an initial strong start with first party games, it's lacking quite a fare bit compared to previous generations.

Other than the The last of us part 1, Naughty Dog has yet to actually release a new game for PS5 whereas in the past multiple titles have come out for Psone, PS2, PS3, & PS4.

Many of Sony's other first party studio are very quiet, with no new PS5 titles announced from them... Hopefully we'll see something from their studios sooner than later.

derek117d ago (Edited 117d ago )

We are only 3 years into the generation, Sony has done far better in their release cadence then for any other generation before. People complain online too much these days becuase we are constantly told we have something to be upset about by the fake news merchant's.

isarai117d ago

This is simply not true, I've been there for every PlayStation launch, and while this one had better launch titles than say PS3, 1st party has been lacking since. 1st this cross gen stuff just made for very half step feel sequels, and although good games, they don't feel like a "next gen" thing because at their core they aren't. Now it's this live service push delaying all major projects. Year 2 is when PlayStation generations start dropping those next gen experiences, those games that wow you and show you what this new hardware can do, changing even the foundations of how games can be designed, yet here we are entering year 4 and the only 1ST party games made specifically for PS5 are Spider-Man 2, Ratchet and Clank, and Demon's Souls

the only game I see in the horizon that has been announced that is really showing the next gen I have been waiting for is GTA6.

Rude-ro117d ago

PlayStation 3 took off in year 3
PS4 took off in year 2
Ps5 is holding a line…
But has yet to scream gen defining as of yet.
I have no doubt they will…
But this is the slowest of gens as of yet and yes.. Covid had its impact.
The good news is, where Sony was going to go with live service is not the goal any longer.
They have read the market, and the market no longer is on board with “attempts” at live service.

Si-Fly116d ago

lol, your list was so short you had to add GT7 VR and HFD dlc 🤣

WelkinCole116d ago

Said the same thing and I got roasted.

PS3 gen by this time we would have Uncharted 3 already from ND.

We had shit load of 1st party AAAA games by then

__SteakDeck__116d ago (Edited 116d ago )

@Zenzuu @isarai Spiderman 2 Rift Apart, Returnal, and Demon Souls are still much better than Killzone Shadow Fall, Knack, Infamous Second Son, and The Order 1886. Yes the PS4 had more exclusives during it’s first 3 years. But they weren’t better. Give me quality>quantity. More PS5 exclusives will come.

isarai116d ago

You sure are missing a ton of games bruh. We are at the end of PS5s 3rd year, by this time on the PS4 we had

Killzone shadow fall
Knack
Playroom
Driveclub
Infamous second son
Little Big Planet 3
MLB 14
Bloodborne
MLB 15
Order 1886
Until Dawn
Ratchet and Clank
MLB 16
Last Guardian
Uncharted 4

And that doesn't include remaster/remakes, standalone expansions, VR and smaller titles like unfinished swan.

PS3 had

Genji
Resistance fall of man
Folklore
Heavenly Sword
Lair
Motorstorm
Ratchet and Clank tools of destruction
Uncharted Drake's Fortune
Warkhawk
Afrika
GT5 Prologue
Hot Shots Golf 5
Little Big Planet
MLB 08
Motorstorm Pacific Rift
Resistance 2
SOCOM Navy Seals
inFamous
Killzone 2
Ratchet and Clank a crack in time
Uncharted 2

Also yes quality is also part of my issue, gowr, hfw, Smmm, and even DS are all games designed around limitations of older generations and while they are all great games, they are still ps4/3 games, just with high res and faster loading screens, but this hardware can do much more than that above previous gens, and things like R&C Rift Apart, Matrix UE5, and GTA6 are really showing what we should have been seeing as the new standard over a year ago

derek116d ago

@isarai, nope this gen we've had 2 Spiderman games a gow game, returnals, ratchet, ff16, gt7, gt7vr, hfw + burning shores, demons souls etc etc. No previous playstation has ever had this amount of quality exclusives this early, none (maybe the ps2 my memory is foggy there).

outsider1624116d ago

Yes i knw about rdr2. The point was actually about how i saw people being disgruntled because they haven't released gta since 2013..and saying how they've fallen/will fall after houser left. One trailer was all it took to frget everything..lol.

FinalFantasyFanatic115d ago

This is why I haven't bought a PS5, I just haven't had compelling reasons to do so, it's a pretty weak line up thus far compared to previous gens.

+ Show (1) more replyLast reply 115d ago
derek117d ago

ND's last brand new release was a mere 3.5 years ago, why is everyone expecting a brand new game from them now given current dev timlines. The remakes/remasters are fine it allows the company to earn money while they cook. Especially given the technical craftsmanship on display in their games it will take time.

shadowknight203117d ago

Because as far as anyone knows, that time gap hasn't resulted in much development leading to any new releases anytime soon.

purple101117d ago

This is true
3.5 years
So they should , SHOULD have smoothing in the next 6months to 1.5 years

Which means, they SHOULD, perhaps have something to show pretty soon/ soon-ish
And IF they don’t, I will become worried too

porkChop116d ago

Naughty Dog has more than one team though. One team launched a game 3.5 years ago, and cancelled the MP project they'd broken off from that game. What have the rest of the devs been working on? How does ND have nothing new to show 3 years into a new gen? Not even a title?

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