590°

Naughty Dog Lead Game Designer and Narrative Design Lead Move to Infinity Ward

Call of Duty: Ghosts developer Infinity Ward has been on the prawl for new talent, and just hired two prominent designers from Naughty Dog, Narrative Design Lead Taylor Kurosaki and Lead Game Designer Jacob Minkoff.

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Death3555d ago

That is a lot of high ranking people in the last year to leave Naughty Dog.

xHeavYx3555d ago (Edited 3555d ago )

Well, to be honest, the "narrative design" position has probably been open since COD 4

Edvin19843555d ago

Ok I am pumped for the new COD I usually am, but that was funny. Thanks dude made my day haha.

ShinMaster3555d ago

They didn't leave Naughty Dog for Infinity Ward.

They were fired several months ago.

PS4FEVER3555d ago

Game design has been shit since mw1.

The Matrix3555d ago

@ xHeavYx - I logged in just to give bubbles.

Iamnemesis48803554d ago

Oh that deserves a bubble vote priceless

ChronoJoe3554d ago

Jacobs Minkov's work at ND isn't that impressive. Not a huge contribution to any of their recent games (just one or two chapters in The Last of Us / UC 3 and 2, and the chapter he worked on on UC3 was arguably the worst segment in the game. The portion of TLOU he worked on is also my least favourite (near the start of the game).

The level segments he works on seem very cinematic, for instance he was responsible for the train sequence in UC2, and the upside down trap sequence in TLOU but not very fun from a gameplay perspective in my opinion.

+ Show (9) more repliesLast reply 3554d ago
-Foxtrot3555d ago

Jeez...what a down grade.

I mean come on....NaughtyDog....to Infinity Ward

I know money comes into it but even if I was earning just a little less more money I would probably stick with ND, just to say I proudly work there.

Chard3555d ago

Plenty of worse developers out there than IW. It's the people that make a great game, and IW made amazing games back when they still had their original staff. No doubt they've suffered since the MW2 legal issues though.

Clogmaster3555d ago

Work is work when there are bills to pay.

Some moms didn't plan on prostitution.

LOGICWINS3555d ago

IW and Treyarch were the top two most popular devs of the last gen. COD was the best selling franchise on the PS3 and 360. I'd be pretty damn proud to be a developer for one of the biggest game franchises of all time.

700p3555d ago

but then you gotta think..IW games sell more..even if they're crap. Sad reality.

wsoutlaw873555d ago

They were laid off in february. They didnt leave nd to go to iw, they were unemployed.

ITPython3555d ago

@LOGICWINS - IW now is not the same IW that created COD4/MW2. Same name, but completely different devs. IW is now just that "other limited talent copy and paste dev" working on COD games, they are no more prominent than SledgeHammer or Treyarch (which were considered the inferior COD devs when they made them in comparison to the original IW who were the kings).

Respawn is actually where the original IW team ended up.

donthate3555d ago

The good news is Infinity Ward might just produce an awesome CoD single player experience now!

On the flip side, Naughty Dog is loosing talent really fast. It's a freaking mass exodus or something going on over there.

Neixus3555d ago

@YouAreSalty

ND losing talent? like their games or not, but they are one of the most talented developers out there. They understand what their audience wants, then proceeds to make it ten times better.

MysticStrummer3555d ago

"Jeez...what a down grade.

I mean come on....NaughtyDog....to Infinity Ward"

Cookie cutter assembly line work appeals to some people.

user56695103554d ago (Edited 3554d ago )

@ITPython
I said this before and the reason why tifanfall is like cod and get ton of disagrees. Destiny has the same flavor as halo and everyone except it I don't get it. But most try to deflect stuff you know why.

People in the tech field like to move on. It's on of the few fields where they don't shun it. You learn and move on. He maybe felt that's he hit a wall and wanted to be around something different to learn something new.

Another thing cod is a product of the publisher so you can't put the fault on the dev when Activision wants them to push out cod every year. Don't anyone pay attention to gaming the last couple of years newly formed studios have been saying how these devs are not trying anything new and don't let devs try new ideas. Why you think it's been a surge in crowd funding and early access games

+ Show (7) more repliesLast reply 3554d ago
FanboyKilla3555d ago

Wow!?! can we honestly say this is the same naughty dog? this is ridiculous. its like guys walking around in hazmat suits, telling you everything is fine.

showtimefolks3555d ago

they were un-employee since Feb 2014, Its not a move , its not poaching its simply hiring

Meltic3555d ago

noooo no crash game meaby...

HumanatPlay3555d ago

Definitely not a loss for Naughty Dog but its a huge win for Infinity Ward and thats a huge win for fans of the franchise. I hope they bring something fresh to the series. It would be nice for COD to branch out into 3rd Person tactical warfare with a strong female lead like MGS3s Boss as team leader.

ForgivenZombie3555d ago

I think it's a waste of talent, after ghosts I will never buy another Infinity ward game ever. It is so bad, I don't believe anything can save IW imo.

+ Show (4) more repliesLast reply 3554d ago
mhunterjr3555d ago

Great additions to a team that seems to be running out of ideas. Tough loss for ND, but I'm sure they'll have no problem rebuilding.

memots3555d ago

they were un-employee since Feb 2014, Its not a move , its not poaching its simply hiring.

Neixus3555d ago

I feel like they always got a even better person to take over the missing spots.

Just like how Neil Druckmann took over for Uncharted 4, god that man got talent. Just look at uncharted 2 and TLoU

Metallox3555d ago

Next Infinity Ward game confirmed to be a masterpiece then?

MegaRay3555d ago

No matter how many talented developers join CoD's team. CoD will always be trash (must likely because activition wont give them the time/budget needed)

LOGICWINS3555d ago

Trash to you. Millions of others disagree.

strangeaeon3555d ago

Well thanks Debbie Downer, and here I was with a tiny bit of optimism.

andibandit3554d ago

Good news to hear, considering getting the Remastered version a year later

user74029313555d ago

people come and go and im sure as long as they have there key people who make naughty dog what it is, they will be fine.

OldDude3555d ago

I have to wonder if Sony isn't putting ND under very tight financial constrictions. Too many people leaving to be just a coincidence, and they all seem to be people in important positions. Not trying to start a flame war, just something is obviously concerning.

Abriael3555d ago (Edited 3555d ago )

Those are leads moving to director roles. That's actually pretty normal in the industry. A studio can have only so many directors, so if you want to make that step, either you wait a long time until your director leaves, or you move somewhere else to make a career jump when you get offered the chance.

So no. Nothing concerning here.

SuperBlur3555d ago

Since it is Sledgehammer that is releasing a COD this year , that leaves Treyarch or IW to release a COD next year.. but what will the other team do ?

Speculation?

rambi803555d ago (Edited 3555d ago )

When you are part of (arguably) the best studio on the planet, you get a lot of offers.

Happens every year in sports, movies etc

OldDude3555d ago

I agree with both of you, but as a business owner (about 52 employees) its up to me to entice those people who work for me with incentives to keep them. Yes, a higher position in a good company is a strong lure, but as Rambi said they are arguably the best studio out there (they remind of the of the days you would buy a Squaresoft game just because they made it), there is also prestige in being part of that team. ND's talent is being targeted by other companies, and they don't seem to be able to hang on to them.

Abriael3555d ago (Edited 3555d ago )

@OldDude: ultimately if someone wants to make a career jump (and a jump to Director is a BIG jump. It means finally being in charge of a whole team and not just a sub-team) there isn't much you can do to make them stay, unless you fire the directors you already have, which obviously isn't done.

What can you offer them? More money? They're probably getting that at Activision as well, as the salary for a Director-level job is considerably higher than a lead.

rambi803555d ago (Edited 3555d ago )

@ OldDUDE

Good points.

But you can't entice everyone who wants to leave. Otherwise you end up paying a lot in salaries. Some employees you do allow to leave at some point.

It worth noting though that while critical success had come to the studio, they dont do spectacular sales numbers (TLOU excepted) and these games are expensive to make. Activision can throw some serious cash around, Cash that Naughty Dog may not be able to compete with.

Death3555d ago

What is more important, more money or job security? As part of the ND team I would think you would have much better job security. Move to a directors position and underwhelm and you are unemployed. The people leaving ND are in high positions. This isn't a good sign, but we won't know if it has any impact until their next game ships.

DeadlyOreo3555d ago

Death is always quick to jump on negative Sony news. People fear-mongering will only be silenced when a game like Uncharted 4 comes out. I see it as a good thing as perhaps new companies can benefit from their talents.

GamingSinceThe80s3555d ago

After making a gem like the last of us,things can rely only go down hill from here.Look at Pixar they couldn't do wrong until a few films ago.Then they made crap like Brave and Cars 2.But I don't know if it was due to people leaving after say their high note that was Toy Story 3.But it seems something must have happened over there.Success has a way of killing greatness,time and time again.

Ulf3555d ago

Sony doesn't pay their 1st party as well as some other publishers pay some of their top tier teams, and that area of California is particularly harsh, with regards to cost-of-living.

There's no other reason. They're probably not unhappy at ND, except for the money, most likely.

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430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H952d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl52d ago

Members of the team don't have to crunch anymore

helicoptergirl51d ago

According to people who work there

H951d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants51d ago (Edited 51d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl51d ago (Edited 51d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow151d ago (Edited 51d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl51d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 51d ago
Tristan198251d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H951d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT51d ago (Edited 51d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot51d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9051d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher51d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername51d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

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anast51d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim51d ago

Shh... your in the era of feeling sorry for people.

jwillj2k451d ago (Edited 51d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion51d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3351d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast51d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

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Christopher51d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

51d ago
Kiryu199251d ago

They lost so many great experienced talented people over the past 5 years

anast51d ago

Burnout is real. I even had to change my job because of it.

Markusb3351d ago

as if you dont get paid for crunch, get on with it,

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Stuart575652d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit51d ago (Edited 51d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood51d ago (Edited 51d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3351d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575651d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai51d ago

Nah, quite literally every industry around is having layoffs.

shinoff218351d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai51d ago (Edited 51d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218351d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575651d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 51d ago
Brazz51d ago

I hope they remember to make it realy fun to play.

FunAndGun51d ago

I hope it's extra woke and really fun to play.

Kneetos51d ago

And then Sony will lay off 900 more staff to save costs

Christopher51d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos51d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher51d ago (Edited 51d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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370°

That day when Activision fired Jason and Vince

“Jason and Vince just got fired!” A lead artist shouted, as he rode in on one of the many small kick-push scooters that would typically lay around the studio. He quickly scooted away to some other part of the office space to spread that shocking message.

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DaniMacYo78d ago

Activision would say that to all their victims. Here’s money now get over it.

RhinoGamer8878d ago

A friend worked there in production and was miserable due to working with IW and with ATVI. When he complained to his VP about it, he was told...be glad you have a job and are making games.

mastershredder78d ago

Sounds about right, but is also sounds like something Infinity Ward would say. They made their own bed and cashed in hard to do it. F em.

franwex78d ago

That sucks, but that’s corporate America. I mean, they could’ve turned down the money and leave to Respawn too. At least they got something, my corporation would’ve probably expected everyone to go back to normal.

gold_drake78d ago (Edited 78d ago )

daaaym

"oh we're running ur life? pff get over it, like honestly"

scum

theindiearmy78d ago

I mean, if my company wants to give me a bonus and raise my salary by 50%, I'd get over whatever the hell they wanted me to. 🤷‍♂️

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman81d ago

Just make a new IP with the same concept. :)

toxic-inferno81d ago

Or just release a remaster of Bloodborne 😛

rippermcrip81d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno81d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno81d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno81d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

81d ago
toxic-inferno80d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218381d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno81d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius81d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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