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At a Glance: Vagabond Dog

Vagabond Dog is a small independent game studio from Toronto. They make games about life, inspired by their experiences.

http://vagabonddog.com/

Always Sometimes Monsters is a unique roleplaying game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped by your personal ethical compass, with none other like it.

http://www.alwayssometimesm...

Play on: PC

https://www.youtube.com/wat...

Mini Q&A
Answers by Justin Amirkhani, Creative Director

Why do you make games?
There's this idea in my mind that is complex to an almost unintelligible level. I struggle to make sense of it, and to convey it to people around me. Games allow players to step into the shoes of another person, to experience a small slice of reality as someone else. This is the best means I know of to get other people to come to that same complex idea, and begin a dialogue about it so that it may be better understood.

Why should people play Always Sometimes Monsters?
Always Sometimes Monsters is the kind of game that will make you ponder the reasons behind your every day choices. It will make you wonder whether you even have choice in the first place, or whether we are all ruled by causality. Lastly, it will do all of this within a unique narrative tailored to your own personal values.

What element of game design do you hold above all others?
Freedom of choice is probably the single most powerful element of game design. In fact, one could argue that it's the only real element of game design at all and the one thing that separates this medium from every other. Regardless of whether a game handles choice as consciously as Always Sometimes Monsters does, all games exist to provide players agency over their experience.

Today’s Stories:
Win a Copy of Always Sometimes Monsters: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part One: http://n4g.com/user/blogpos...
Interview with Vagabond Dog, Part Two: http://n4g.com/user/blogpos...
Developer Blog: http://n4g.com/user/blogpos...
Some Words for Always Sometimes Monsters: http://n4g.com/user/blogpos...

Day 8 | Vagabond Dog

3580d ago
JROD08233580d ago

Very interesting, I will look forward to seeing more about this game soon.

cleft53579d ago

I love the answer to why people should play this game. I am really into games that make you think about the meaning behind life. I think gaming can be so much more than what it is today and games like this remind us of that fact.

randomass1713579d ago

Thought provoking media often leaves the biggest positive impact. I'm all the more interested in this game now. :)

XtraTrstrL3580d ago

I like the concept of the 30 days from east coast to west coast.

Show all comments (58)
50°

Helldivers 2 best weapons - Complete tier list for latest patch

A detailed guide that covers all the weapons in Helldivers 2, definitive tier list that details how effective they are.

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videogamer.com
60°

Escape from Tarkov Unheard Edition Reneges on Promised Content Behind $250 Price Tag

The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.

Christopher8h ago

$250? Do they not know all the other games that already exist or will be made in the future that can do similar?

SimpleDad13m ago(Edited 11m ago)

This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.

60°

Final Fantasy IV Pixel Remaster Review – An Epic Tale Of Pixelated Portrayals

Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.

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pslegends.com
shinoff218311h ago

If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.

LG_Fox_Brazil8h ago

The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece