If rumors are true, then Resident Evil 7's story modes is indeed only ten hours long. But that's actually for the best, and here's why.
Players have long debated the merits of third-person as opposed to first-person perspective in games and the topic has recently resurfaced on Reddit, this time concerning the long running Resident Evil series. The discussion so far has generated somewhat heated opinions from users on both sides of the argument.
Resident Evil has a long history of using both perspectives, with some entries in the series like Resident Evil 2 and Resident Evil 3 offering players a third-person view, while others like Resident Evil 7 provided players with a first-person perspective. Some fans believe third-person allows for better visibility and control over the character, while others believe that first-person immerses you more deeply into the game's atmosphere.
Third always
It's what it's always been and how it's meant to be played whether it's fixed camera angles or over the shoulder.
They should have the option to have both going forward imo. But I do prefer third person view
I love both and the new mainline RE games should stay in first person for at lest one more game that’s why i hated that Capcom for some reason added third person in RE8 .. like why ? What was the point ? It just lost what made the new games unique and different. Re7 is a gem and already such a classic, it’s RE1 of this generation or well the prevous generation i guess i should say and RE8 is bonkers and so fun. Such great games.
Resident Evil has remained the most popular horror franchise in video games for a long time. These are the reasons why.
The remakes are good examples
Resident Evil 2: "Here's how you do a remake"
Resident Evil 3: "Here's how NOT to do a remake"
Punching huge bolders while being in a volcano sounds cool on paper, but looks very dumb.
More QTEs = worse experience (RE6 mostly)
Sometimes big doesn't mean "better" (RE6 bosses mostly)
Not every game's suppose to have a multiplayer component (RE3 remake, Umbrella Corps). But sometimes it just works (Outbreak)
Small stamina bar for melee attacks is dumb (RE6)
Locking better skills behind drip-fed skill point drops is awful (RE6)
Do not give your flagship IPs to outside studios. But if you did, heavily control the game quality and direction (Resident Evil: Operation Raccoon City)
For me Resident Evil’s biggest impact on the gaming medium will always be that over the shoulder control scheme pioneered by RE4
VGChartz's Evan Norris: "With Resident Evil Village out imminently, it seems like an ideal time to revisit its immediate predecessor, Resident Evil 7: Biohazard, a game that steered the franchise back to its roots. After replaying the game this past week, I can say with confidence it remains one of my favorites in the long-running series, due to its scary and disturbing atmosphere, challenging boss battles, twisting narrative, breathless action, and old-school survival-horror gameplay. It's certainly not perfect — there isn't much enemy variety and the final boss is a letdown — but overall it's a great game worthy of the name Resident Evil."
10 hours is short? Geez.. I remember beating Call of Duty Ghosts in like 3-4 hours..
Can I handle 10 hours in VR? :P
Everytime a story based game is released, we have to endure the rumors of X finishing the game in only X hours, and that time is almost always way off. Not all of us like to rush thru sp games, and no, dying numerous time doesn't prove he didn't rush thru it
Ten hours is perfect for a horror game. The worst part about Alien: Isolation was how it kept throwing more gameplay at you every time it hit a logical conclusion point. By the end, it was a total chore to finish and I just wanted it to end and I'll never play it again, no matter how much I had fun with the first ten hours or so. Shorter games encourage replayability. Not every game needs to be The Witcher 3 or Skyrim.
I don't mind this game beeing somewhere between 10-15 hours long. That's actually reasonably long to me for this type of game, and not every experience needs to be 40+ hours. Usually after a game that length I like to play 2-3 shorter games, so resi 7 should do just fine. Assuming I get it over Yakuza 0.
A short game. 10hrs? Really!
Wasn't Titanfall 2 or 3hrs long? ( just what i read) what does the author of this article call that then??
Apparently Battlefield 1 was 6-7hrs long. I tell you now i took me 20 odd on hard difficulty coz i only play for 2hrs or so in my spare time. I kid you not, it took me 5hrs ontop of that to get one of the codex codes. The one where you have to shoot down 10 planes in 30 seconds.... agggghhhhhh.
Length of games are over rated. They are as long as you make/play them!