390°

Resident Evil 7 Is Short, But so What?

If rumors are true, then Resident Evil 7's story modes is indeed only ten hours long. But that's actually for the best, and here's why.

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Neonridr2653d ago

10 hours is short? Geez.. I remember beating Call of Duty Ghosts in like 3-4 hours..

Can I handle 10 hours in VR? :P

GtR35olution2653d ago

Wow, 10 hours is considered short when a lot of games can be finished in under 5 hours. I cant wait to buy resident evil 7

DarXyde2652d ago

Definitely. That's how I got the rocket launcher in the first one. Beat it just under two hours and thirty minutes.

Babadook72652d ago

Short? I heard 10 hrs?!

NukaCola2652d ago

These articles are utter trash.

Uncharted is 15 Hours but there is a Speed Run mode for under 6.

This is the longest RE game by many many leaks and previews. If you can beat it in 10 cool. I will be much longer than that.

Aren't RE0-4/CodeV all 4-5 hours max? I see speed runs online

Yui_Suzumiya2651d ago

Code Veronica is about 15 to 20 hours.. I got about 12 hours in but couldn't finish it.. 4 is about 10 to 12 hours.. now the first 3 games can all be beat within a few hours :3

DemonChicken2652d ago (Edited 2652d ago )

Guess the extra hours is in the season pass ..... sounds like typical capcom.

Older RE (i.e. remaster) was about the same but with difference is characters play throughs - Jill and Chris

ZombieGamerMan2652d ago

Yeah not every game is The Witcher 3 where you you need to quite your job, break up with your girlfriend and write yourself for dead when sitting down to play it. Either that or this guy really needed to justify his salary

Irishguy952651d ago

10 hours is short. 3-6 hours is pathetically short. For some reason over the last gen it became acceptable to have short games.

Neonridr2650d ago

I guess it depends on the type of game. 10 hours would be short for an open world RPG or something like that for sure. But as far as typical AAA games go nowadays 10+ hours is definitely adequate.

babadivad2651d ago

RE 6 was long and everyone "claimed" to hate it.

+ Show (4) more repliesLast reply 2650d ago
moegooner882653d ago (Edited 2653d ago )

Everytime a story based game is released, we have to endure the rumors of X finishing the game in only X hours, and that time is almost always way off. Not all of us like to rush thru sp games, and no, dying numerous time doesn't prove he didn't rush thru it

DashArrivals2652d ago

Plus some gamers like to play games on harder difficulty like myself. Doing it that way adds way more time to the overall first play through.

Sm30002651d ago

Haha yep, I thought I was the only one that does that.
Always at least one step above normal difficulty

2651d ago
Cy2652d ago

Ten hours is perfect for a horror game. The worst part about Alien: Isolation was how it kept throwing more gameplay at you every time it hit a logical conclusion point. By the end, it was a total chore to finish and I just wanted it to end and I'll never play it again, no matter how much I had fun with the first ten hours or so. Shorter games encourage replayability. Not every game needs to be The Witcher 3 or Skyrim.

NukaCola2652d ago

Agree.

Until Dawn, The Order, Uncharted, Inside, Last Guardian,... etc

Sometimes it is nice to play a story and finish it. I love Witcher, Fallout, Assassin's Creed, The Witness etc, but not every game needs to be 40-400 hours.

joethetimelord2651d ago

Reminder that Silent Hill 2 was typically finished anywhere from 8 to 10 hours and is considered a survival horror masterpiece. Horror games that actually focus on scaring you the way RE7 seems to be doing tend to feel a lot longer than they actually are.

BlakHavoc2652d ago

I don't mind this game beeing somewhere between 10-15 hours long. That's actually reasonably long to me for this type of game, and not every experience needs to be 40+ hours. Usually after a game that length I like to play 2-3 shorter games, so resi 7 should do just fine. Assuming I get it over Yakuza 0.

REDGUM2652d ago (Edited 2652d ago )

A short game. 10hrs? Really!
Wasn't Titanfall 2 or 3hrs long? ( just what i read) what does the author of this article call that then??

Apparently Battlefield 1 was 6-7hrs long. I tell you now i took me 20 odd on hard difficulty coz i only play for 2hrs or so in my spare time. I kid you not, it took me 5hrs ontop of that to get one of the codex codes. The one where you have to shoot down 10 planes in 30 seconds.... agggghhhhhh.

Length of games are over rated. They are as long as you make/play them!

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150°

Resident Evil Fans Discuss Whether They Prefer First Or Third Person

Players have long debated the merits of third-person as opposed to first-person perspective in games and the topic has recently resurfaced on Reddit, this time concerning the long running Resident Evil series. The discussion so far has generated somewhat heated opinions from users on both sides of the argument.

Resident Evil has a long history of using both perspectives, with some entries in the series like Resident Evil 2 and Resident Evil 3 offering players a third-person view, while others like Resident Evil 7 provided players with a first-person perspective. Some fans believe third-person allows for better visibility and control over the character, while others believe that first-person immerses you more deeply into the game's atmosphere.

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-Foxtrot367d ago

Third always

It's what it's always been and how it's meant to be played whether it's fixed camera angles or over the shoulder.

Rockstar366d ago

There was a time when I would have agreed but if you've got a vr setup the 1st person RE's are on another level.

That being said, they can both exist because they're both fantastic.

Babadook7352d ago (Edited 352d ago )

Exactly. If there was no VR version available or possible I’d say 3rd person. But because of the extreme heightened immersion, VR trounces the flat screen version, so 1st person please.

Sonic1881366d ago (Edited 366d ago )

They should have the option to have both going forward imo. But I do prefer third person view

Levii_92366d ago

I love both and the new mainline RE games should stay in first person for at lest one more game that’s why i hated that Capcom for some reason added third person in RE8 .. like why ? What was the point ? It just lost what made the new games unique and different. Re7 is a gem and already such a classic, it’s RE1 of this generation or well the prevous generation i guess i should say and RE8 is bonkers and so fun. Such great games.

Goozex366d ago

First person. It just ramps up the intensity for me

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50°

What horror franchises could learn from Resident Evil

Resident Evil has remained the most popular horror franchise in video games for a long time. These are the reasons why.

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pcinvasion.com
-Foxtrot504d ago (Edited 504d ago )

The remakes are good examples

Resident Evil 2: "Here's how you do a remake"

Resident Evil 3: "Here's how NOT to do a remake"

NecrumOddBoy504d ago (Edited 504d ago )

I think RE3 was actually pretty good but just short and flawed a bit. If Capcom would’ve just put the RE3 campaign and it’s dodge mechanic into RE2 (maybe called it RE Raccoon City Chronicles) and placed the the game in a canonical order LEON A, CLAIRE B, JILL C; then dropped the multiplayer nonsense, it would have been the most perfect package. I enjoyed RE3’s ties in to 2 and they streamlined it well. It just was a flawed deliver.

-Foxtrot504d ago

Oh don't get me wrong, it was a good game but compared to RE2 it was a step back

It was lazier, felt rushed, shorter in comparison and totally the wrong way for Capcom themselves to do a remake

Luckily they got the memo because I'm sure I read RE4 was supposed to be done by the team that did RE3 before they rebooted development.

RE3 needs a directors cut, it needs to be longer, they need to include the choices, add the other locations in by expanding/reworking the current story and also rework how Nemesis works. I want to explore more the city, even if areas have nothing to do with the main objectives and only exist to explore for collectibles or to find new gear.

staticall504d ago

Punching huge bolders while being in a volcano sounds cool on paper, but looks very dumb.
More QTEs = worse experience (RE6 mostly)
Sometimes big doesn't mean "better" (RE6 bosses mostly)
Not every game's suppose to have a multiplayer component (RE3 remake, Umbrella Corps). But sometimes it just works (Outbreak)
Small stamina bar for melee attacks is dumb (RE6)
Locking better skills behind drip-fed skill point drops is awful (RE6)
Do not give your flagship IPs to outside studios. But if you did, heavily control the game quality and direction (Resident Evil: Operation Raccoon City)

FallenAngel1984504d ago

For me Resident Evil’s biggest impact on the gaming medium will always be that over the shoulder control scheme pioneered by RE4

80°

Death in the Family: A Look Back at Resident Evil 7

VGChartz's Evan Norris: "With Resident Evil Village out imminently, it seems like an ideal time to revisit its immediate predecessor, Resident Evil 7: Biohazard, a game that steered the franchise back to its roots. After replaying the game this past week, I can say with confidence it remains one of my favorites in the long-running series, due to its scary and disturbing atmosphere, challenging boss battles, twisting narrative, breathless action, and old-school survival-horror gameplay. It's certainly not perfect — there isn't much enemy variety and the final boss is a letdown — but overall it's a great game worthy of the name Resident Evil."

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