— Nintendo Enthusiast:
Motion controls have existed longer than some may actually think. While the Wii managed to bring the technology into the mainstream, motion controls actually existed as far back as the 80s during the Atari era. Up until the Wii, motion controls were used in add-on experiences, while the actual system still had a traditional controller as its main option. The Wii did the opposite and instead made motion controls its primary focus. Many “hardcore gamers”, hated this.
There were constant complaints from the gaming community, urging developers to have titles that didn’t include any motion controls whatsoever (or at least not have it being mandatory). While there were non-motion games on the Wii, that always remained the focus. Fast-forward to now, and it’s obvious that motion controls are no longer at the center of attention, with traditional controllers once again reigning supreme. But, there’s a catch. Now we have virtual reality—which just so happens to use motion controls extensively. And low-and-behold, there’s a lot of hype surrounding it. So, what happened? Why is it suddenly cool again?
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The Microsoft shill take on the Microsoft causing the death of big budget gaming...
The whole driving force for growth in gaming both technologically, creatively and financially was all nonsense, and it was definitely not because Microsoft ran the industry into the ground with obviously bad decisions and creating an unprofitable business model that massively disrupted consumer spending habits. /s
LOL, this article is a big pile of dog crap...
Spencer has been constantly telling ppl that NO they would not go the route of having games like TLOU, Uncharted, etc because Playstation exists and prefers to focus on a diverse portfolio.
How many years have we seen Xbox as no game and we don't want small games like ORI, Pentiment, Grounded, etc.?
That's the real tragedy and why lots of gamers are mad at MS right now
because they have been championing smaller titles and yet fired the ppl delivering exactly what they were proning about.
So no the only nonsense is that MS seems now to be going BACK to AAA popular titles..sorry, I meant refocusing effort on core established IP where broken GAAS might be rewarded versus praised and rewarded work.
They're cool when they're not being forced down consumers throats.
This guy sounds like a typical nintendo fanboy from IGN
VR is not the same as motion controls like the Wiimote. The probkem with the Wii was that the motion controls was forced. It was cool in the first years, but not anymore after.
Even if Sony tried to steal the thunder with theirs, they still provided games using the standard way to play games, while Nintendo didn't listen and tried the same forced gimmicks with the Wii U. How did that work out? Now we wait for NX...
These Nintendo guys are funny. Do these writers ever google?
"Up until the Wii, motion controls were used in add-on experiences, while the actual system still had a traditional controller as its main option"
https://en.wikipedia.org/wi...
Xavix - 2004
Wii - 2006
http://www.marnscda.com/Xav...
Basically, Nintendo didn't invent the console that primarily uses motion controls. Sorry Nintendo guys/gals.
Popularity is a different topic.
Not so much being "Cool" Again as much as they are an integral part of the VR environment. They are required. Unt a great pair of VR gloves comes out anyway.