The quickly evolving PC and smartphone platforms will inspire a faster console cadence.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Generational cycles are roughly 5 years. Look at all the previous systems released and their followups. The average time frame is 5 years. A few instances have been 4 and a few have been longer (6-7+). It is still within normal parameters for a console generation.
Cell phones is roughly 2 and PC components have an even shorter time frame. 6-8 months for graphics cards and 10-12 months for CPU technology. The console cycle is not dying. People just got too comfortable with the unusually long 7th gen.
Wait and see which company strategy will pay off huh?
It's not dying on the PlayStation side of things. There's no indication what so ever that Sony does not intend to release a PS5. Microsoft seems to think that releasing more powerful console this early in the console cycle will give Xbox some sort of advantage with multiplats and a handful of exclusives. I really don't think that will be the case. I could be wrong, but I doubt it.
no it's not. it's just that the last one was so long compared to what it was previously.