A decade in the making, Fumito Ueda’s ethereal adventure is almost in our hands. But does it live up to the hype?
GB: "With this feature, we run down 15 of the most underrated games on the PS4 that never received the love and appreciation they truly deserve."
I've played 15, and I wouldn't consider any of those underrated TBH. Some of them are pretty high rated.
I. Not seeing anything on that list underrated. I never played concrete genie, the ASTRO vr,and one other but I forgot the name already. Nothing on there was underrated at all imo.
There’s only 4 of those games I never played, and no most of those aren’t underrated.
Friendship is hard to depict accurately, but The Last Guardian does a good job of showing all its ups and downs through Trico and the boy.
I enjoyed the game but it started out too simple and easy. If the entire game was as intense and challenging as the last 20% it would have been a 10/10 experience.
I managed to grab the collectors edition for £40 about a year after it released. Was an enjoyable game, but I had just finished Shadow of the colossus, and whilst I enjoyed it, it was not as good when compared.
To better understand why The Last Guardian's Trico clicked with some gamers and annoyed others, this article will explore the story behind the beast to see what makes it tick. Although a somewhat polarizing figure, Trico is a unique element of The Last Guardian that is equal parts captivating and mysterious. While some appreciate the beast's realism and unpredictability, other found the strange creature to be a tad too frustrating.
My guess is that the game will be longer than ICO but shorter than SOTC. Nevertheless, this is going to be an amazing game that sadly, will be nitpicked to hell and back from reviewers.
Ps4 can re-button map any game, so even though jump is set to triangle by default, you can change it to X. I wonder if the writer knows that, since he brought up the button mapping a couple times?
Overall, jumping and grabbing mechanics sound very SOTC like. People used to the auto-parkour in games like AC may have their mettle tested. I remember the drama of the grip meter in SOTC. Quite the difference from modern games, even UC4, where you can just hang around all day from anything. Funny how old can feel new again.
the smear campaign has already begun, I see.
Yeah, Im expecting a lot of "it should be perfect because it took ten years to make" comments in reviews. Basically punishing it for its development cycle rather than judging it on its merits.
Not gonna matter to me, Ico and SotC are 2 of the most moving games Ive ever played. Truly emotional masterpieces, yet both of them had plenty of technical faults. I think this will be the same.