This could be the edge Microsoft needs to fight for market share for both Windows 10 gaming and the Xbox One.
At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.
A new test version of Windows 10 also includes new File Explorer changes.
Most PC gamers right now do not have HDR monitors. "as long as you have a compatible HDR monitor" I'm using a 240hz Alienware 1080p GSYNC panel, (AW2518H) while I love it and love the high FPS in games, I'm not buying a new lcd just yet. So for now I just use reshade in all the games I play and enable "fake HDR" 😁 It's pretty good to, not real HDR but close enough for me. 👍
This is great news. I'm about to invest in a new HDMI 2.1 and Display port 2.0 monitor this year I'm looking at you Asus PG32UQ . Perfect timing 👌
This is good news I hate having to enable HDR manually everytime I play an HDR enabled game. Some games already turn it on automatically but they are very few and far between (Destiny 2 is actually the only one I know of 😅).
Now that I've had some time to play with the PS5 DualSense on PC with Steam and DS4Windows, it's time to decide which is best for PC gaming.
My issue is that on steam you can modify on a game by game bases as some nave native support and DS4Windows you'd have to turn on and off and the issue with what I'm saying. If it has native support and you use the Steam API or DS4W it'll give you Xbox control prompts so it's more convenient to just run the steam API. Generally games outside of steam make sure to have support unless old. I have both and will only use DS4W if I absolutely have to. It's good but the game by game bases on steam is so much more ideal. Example Games with DS4 native support will allow trackpad support like Ni no Kuni using the track pad. But with DS or Steam activated it puts the trackpad to the share button. So the manual ability to disable it anytime that game starts makes it where that game operates correctly every time
I just use my 360 controller for 3rd person games, like GTA. All FPS games keyboard/mouse. No need for me to spend 70$ on a controller. Plus I like it to just work without any drivers just plug & play like the 360 controller.
Waiting for someone to mention Xbox One... :/
On a serious note... DirectX 12 will be awesome on PC, due to more powerful CPU and GPU combo. But I honestly doubt we'll see a game using it's capabilities properly, this year.
Nice my gtx970 is ready;)
LOL. They ran out of draw distance before that test got to 30fps. We are talking total saturation here. That card started pushing images at over 600fps with what would be considered and image of a full city on current hardware, while still drawing much more.
This has got to mean that we at least get rid of pop-ins for ever, even in sprawling opened world RPG's.
Now I can see why their will need new cards to use full DX12. looks like developers could easily cause current GPU cards to crash using current CPU's with DX12.
Damn that's a massive difference on the GPU I have, got an i74790 too so I'll expect big gains over DX11. Guna download this to benchmark my system on DX12.
Can't wait for full DX12 games to start releasing.
This is why I'm waiting to start my next build and tell people to hold off till 2016. DX 12, Win 10, Intel Skylake CPUs and much, much more are incoming that will provide huge bumps in performance. Might as well wait to see how they perform once the public gets a hold on them.