In Space We Brawl developer explains how the PS4 was a tad too powerful for his game.
Neil writes "The lure of a twin stick shooter is sometimes too much to turn down, drawing me in with the opportunity of fast paced destruction and the chance to climb numerous worldwide leaderboards, besting my friends scores in the process.
So when I heard that In Space We Brawl was the latest twin sticker to arrive on the Xbox One Games Store I just had to have a look – especially with it coming in the guise of a Full Arsenal Edition."
Sam from TVG writes"In Space We Brawl is a local multiplayer, twin stick shooter with more than 150+ different combinations of spaceships and weapons. Up to four players can join a fight, picking one of the 13 vessels and equipping it with 14 tools of space destruction. Are you going to drive an agile (but fragile) Pulsar ship with a deadly plasma sword?"
Neil writes "In space, no one can hear you scream. They can however watch you brawl it out to your hearts content on Xbox One."
That's it, 1080p/680fps standard.
you heard it here first.. ;)
Hey, 680 FPS is the future of gaming... Lol, honestly, I'm fine anywhere above 30 for most games. 40-60 is the sweet spot, when it starts going over that it's a little too smooth. I dunno how to describe it really, it just kinda feels odd to me.
"While you’ll be able to watch the full interview quite soon"
So you thought you'll squeeze another article out of it, knowing that the title alone will draw the crowds in
It is the most powerful console in the world!
Why is the heat going up on this?