"Casey Muratori is a name you probably haven't heard of, but you've definitely seen his work. He once worked for RAD game tools and created the Granny Animation SDK, a set of animation tools that have been used in thousands of games over the past decade. He also had a hand in creating in Bink 2, the next version of the most popular video codec ever used in game creation and most recently he's been helping Jonathon Blow with the creation of The Witness. Needless to say, he's a man who knows his way around some code. And now he wants to teach you how to code a game, completely from scratch, for free."
MSI celebrates the 20th anniversary of Monster Hunter with this unique bundle that features a matching RTX 4060 Ti and game controller.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
Nvidia is allegedly testing GPU coolers to handle up to 600W for the 50 series, reigniting discussion of melting 16-pin connectors.
This has the potential to be very promising. I cant wait to see how he starts off in a few days and hope that it will help those who want to make video games.
I'm studying Games Software Development currently at university so this is fantastic.
There are times when I've winced at the quality of some 'lessons' out there, generally because things get glossed over for simplicity (or brevity) more often than not, although it comes at the sacrifice of real understanding too. Sure, simplicity can be good at times, but with this sort of stuff I think you need to learn early on what's happening with your hardware, compiler, debugger, and underneath your code, to be truly competent at programming. It helps develop that mental image of the environment you're working in so that you can reason about what you're trying to solve, and your options on how to go about it, in a clearer and more considered way. With that said, these vids do look impressive; it's a really commendable task he's taken on. The fact that he's opted for C too is just a bonus. It's hard to master, yes, but best to clue you up with the 'how' and 'why' things work questions. The quality probably shouldn't come as a surprise I suppose, not when considering the quality of RAD's middleware and tools and how he is. :)
I'd say the 2min snippet here explains it well:
http://youtu.be/T4CjOB0y9nI...