Back in the days of the NES, heck, back in the days of the Xbox, Gamecube and PS2, games were shipped as a whole package. Once a game had gone gold, it was done. If you bought the game, you got what you paid for. Reviews reflected that. Fable got a 9.3 from IGN. Metal Gear Solid: Snake Eater got an 8.7 from Gamespot.
But now, in an age where downloadable content is sometimes as big as the games they support, developers can drastically improve a game after its release. A game's controls can be improved, made tighter. Pop-in can be reduced, and framerates steadied. Entire plot lines can be added at the drop of a hat.
All of this raises the question. When a game is shipped, is it ready for a "final" score? Or should reviewers be allowed to change their scores, based on drastic improvements? If a game such as Spiderman 3 had been given an update to improve it's many graphical glitches and framerate drops. Should a reviewer be allowed to change their past score to reflect that? If Alone in the Dark were given a much needed control overhaul, could its score be raised from a 3.5 to a 6 (ign)?
This may not be a really big deal as of yet, but I predict in the future, more games will be fixed and tweaked after release. There's those of you out there that may feel that if the game was released as a glitchy mess, the developers should just have to deal with the scores, sometimes though, they're forced to send out a crap product due to a publisher's demands. I just think that in the near future, review scores shouldn't be set in stone. Heck, even now game scores should be allowed to fluctuate. And it is my belief that the developers deserve at least a little credit if they're really trying to improve what they've created.
P.S. I also think PC game scores should have been allowed to change for years. I'm just focusing on consoles in this post.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
I think you make a good point about the fluid nature of games and the solid nature of reviews. I think that honestly the real jump should be to get rid of review scores all together. However, I am unsure that it would make any real difference TBH as the only time reviews get any attention is at launch when a bad review sees the game disappear of shelves swiftly. The problem will be getting sites to convince media sources to go back to games months or years after release to do reviews instead of writing big publicity seeking reviews of new games. User reviews will have to fill in the gaps.
Also worth thinking about would be if games that receive sequels (especially yearly Madden/FIFA games) should have their review scores moved up or down to show if the follow up improves upon it or not (these games geting 9/10 year after year makes a decision difficult). Also, what about older games; a launch game like Resistance FOM deserved a 85% at the time but 2 years on in a post COD4 world, should it be notched down to show how it compares to the best and most recent.
Just some ideas from me, interesting post though which should get much more consideration than it will get on this site.
The reviews in some cases should be changed. However at the same time they should not. Just because a developer can now patch a game doesn't mean they should ship a game with problems. They should get it right the first time around. Imagine the people who don't have access to the internet. Yes I know that seems silly but there are still alot of them out there. For them the game will remain the same after the patch because they have no way to access the patch. If the dev did the job they were meant to do this would not be a problem.
It really is kinda mixed but to be honest I think Reviews as a whole are broken. If I had based my purchases on the reviews I read I would have missed out on some of my favorite games of all time.
Sometimes I think that DLC has made developers a little lazy this generation because they know that they can always go back and release a patch for a game or something after the final game is shipped, but Last Gen. with the PS2, it was like developers strove to deliver the best the first time around and really they had no choice but to deliver the first time because there was no second chances last Gen.
But, I do think that a game should be Re-Reviewed if a developer releases a patch for it to fix certain issues with the game though.
I actually never considered dropping past review scores. I don't actually think that it should be done, but it's an interesting idea.
One thing that I left out of my post because it didn't fit in fluidly was that perhaps reviewers could add a new blurb at the end of an already written review, that would detail certain things that had changed with a patch. And perhaps add a "new" review score in the blurb.
Just a thought.
If the game changed because of a patch, and the patch addresses the problems, the game's score should be adjusted, as the reasons for the score no longer applies.