CRank: 5Score: 610

DLC. What have we created?

I have been gaming for a while now and seen everything evolves quite a bit. My first console was a Super Nintendo and I have never stopped since then, and I have to say it have been a pretty spectacular ride. Every time gaming took a step forward it seemed to always improve.

With every console or new piece of hardware came nicer looking games, more capabilities with new game engines and whole new ways of playing with your friends. I remember when I first played Duke Nukem: 3D and you could aim up and down, had a voice over for your character (an a damn entertaining one at that) and even a jet pack in a first person shooter it blew my mind! It was a huge success and map packs and merchandise was released to give the fans more! Or even before that with DooM! It was followed by an amazing sequel that made everything better, and even improved the story line.

Moving on further we had games in the RPG genera coming out like Diablo and Diablo II with not only the ability to choose a class, but skill trees to specialize our class. I remember playing as a Barbarian and taking out waves of creatures with nothing but my manlyness and weaponry. It was bad ass! Killing waves of hell spawn and finding unique and powerful gear! Also you could go online and play though the story with a friend and even fight other players! Again, it was a huge success and to build onto the players experience we were giving a huge expansion pack that was made to feed on the players desire and give them more! We were given to new classes and more new story and it almost felt like a mini sequel. It was huge and oh boy was it worth getting! The point of relevance is it was made after the game was made by a good amount of time and fans wanted it bad!

But skip to today, and this is the point I wanted to make. We have DLC. When it first started to be implemented it was fantastic! It was cheap or in many cases free! You could say it started way back on the Dreamcast, but it really came though on the big black XBox and I think the biggest example would be the first update for Oblivion giving you armoured horses to ride for $2.50c. Even then customers said this price was to high, for what is pretty much cosmetics. But now what do we have? Games on release date with DLC. I thought DLC and its arguable former form the expansion pack was to better the gamers experience after they had finished the game and wanted more? These days, in Australia at least we pay between $80 to $100 for a new game and about $120 onwards for special editions that come with cool merch, like with Fallout 3 coming with a lunch box and bobble head. But add on top of that games being released with DLC if you want a complete game you are forced to buy the special editions or else you only have most the game. Not only that, but many games come with different special editions with separate DLC. How is this fair? In many cases you end up paying double the amount for a complete game.

Now DLC can be done correctly and some game companies have done a great job of implementing it. Such as Rockstar with the ballad Of Gay Tony or Bethesda with Fallout: New Vegas and Honest Hearts and a bag of other DLC. But they were created after the game had been out and had time to live a little and both had little to do with the main game. If you really didn't want them you were not missing out on anything. Where as other games, such as Diablo III and Borderlands II as coming out with whole characters or character classes on released date as DLC. Something made before release and used solely as a cash grab and really should have been included in the game to begin with not an add on they you have to pay for after buying the game. It makes me question the future of the industry and worry where its headed. Could the future lead to games being released with the bare basics and you have to pay more money to advance though it in the way that Guild Wars is designed as an MMORPG? Will they let you play the whole story, but only have control of one character forcing you to purchase the rest of the roster? Or maybe in games such as the Mass Effect series forcing you to be either good or bad and to play the other play though having to purchase it?

All this may sound ridicules, and hey maybe it is. But if you watch the behavioural patterns of DLC since its origins it has in fact taken over more and more control over the games we play and increased in price considerably. Are you happy with how DLC is implemented? Or are you like me and prefer the old format of hugely improved sequels and huge expansion packs? Let the people speak

majiebeast4098d ago

Worst thing this gen retailer/platform exclusive dlc, almost no dlc is good but retailer/platform exclusive dlc takes the crown. We all paid for the same game so we all should get the same content.

darthv724098d ago

Before the DLC days you had the platform variations of certain games. A game made for genesis may have been the same basic design for the SNES version but each platform would pursue something to differentiate each other.

So you had platform exclusive content even back then. Now as for the idea of DLC....it actually wasnt a bad one to begin with. It was a way to extend the relevance of a title in place of a follow-up release. Think adding new maps or levels to a game that the developers were working on but cut to save either time or space.

We as consumers are a very entitled and demanding bunch. The developers are stuck in the middle of a tug of war between consumers and the parent companies that pay $$ to back these game developments.

We (consumers) want more for our $$ and the parent companies want to sell a product for as cheap as they can to produce but ask full price in return on investment. The developer has to make that call of how much do they put into it themselves to satisfy both parties.

With the advent of this console generation came the idea of adding more to a game that was intended to be there from the beginning. And if consumers had their way we would be getting it ALL for free because we know that this extra content was intended for the game from the beginning.

The game distributors/producers are not as open to the idea of just giving it away so they try and price it accordingly. Which any consumer will say that no dlc is worth what they ask for it. In many ways, companies have taken a good idea and turned it bad because they know that consumers will pay. Maybe not you or I but there is someone out there that will.

This business is more about making $$$ than making games worth the $$$. Its the easy road now with systems that are capable of dynamic content updating. We didnt have that in the cartridge days.

I liked the idea of DLC when it was first introduced but like anything that starts off as a good idea, there will be someone to come along and ruin it for the rest of us by trying to profit from it as much as they can. That gives the same idea to the next company and the next company and so on and so on and so on.

180°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai8h ago

Wow what the actual hell 🤣🤣🤣

just_looken7h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye6h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken4h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno2h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop1h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger2h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer1h ago

It's not a remaster, it's a next gen update.

badz14945m ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos11m ago(Edited 10m ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

110°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein6h ago

Shouldn't be allowed in any field.

Inverno2h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k41h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson1h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu2h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson1h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra30301h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris16m ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .