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PS4 RAM gets a downgrade?

Today's big story is the rumor that Playstation 4 is reserving 2.5 GBs of its RAM pool for the operating system and multi-tasking features, leaving 5.5 GB of RAM for game functionality. The internet, of course, is a-frenzy with speculation and fear and naysaying and all sorts of pleasantness.

Now, the source of the rumor is a Mr. Leadbetter of Digital Foundry, the same person who claimed the XBox One RAM now has a bandwidth of 196 GB per second due to some magical "holes" discovered in the RAM by the XBox hardware team. Dubious at best, but until we get confirmation from other sources, let's just play along and assume it is true. Let's assume that PS4 uses 2 and a half Gigs of RAM for non-gaming features.

A downgrade? Sure, if you want to look at it that way. The rumors were that PS4 would only use 1 GB of RAM for its OS, rumors that were once considered common-sense during the time when everyone - including developers - assumed the PS4 would have only 4 Gigs of memory in total. However, when Sony announced the PS4 back in February and the 8 GB pool of unified RAM, they also announced a slew of new features. Native Remote Play (something I'm personally very excited about), Multitasking, background recording, cross-game chat, integrated menus and profiles, instant switching, and instantly resuming your game where you last left off when you turn your system back on. These new features - evidently - came at an increased cost of the PS4's hardware resources, but let's also consider the benefit.

I'll use the Wii as an example (and later I'll throw in the 3DS and the Vita for good measure). Keep in mind this is all IMO. If you're angry about Sony "robbing" you of your extra GBs of RAM, that's between you and your god.

Anyway, the Wii. I freakin' love the Wii, always have. I've had it since Day One, believe it or not. Back when the Wii was being developed, Iwata was quoted (in an Iwata Asks, I believe) for saying one design goal they had with the Wii was that it would boot up very fast. Nintendo wanted to reduce the time it took from turning your system on to playing the game, a time frame that has steadily increased since the days of cartridges. And that's something I love about the Wii: it boots up pretty dang fast and you can go from "Power Off" into your game significantly faster than you can on 360 or PS3.

3DS and Vita take this notion a step further. One thing I love about handhelds is that (when done correctly, I suppose) they are designed to respect your time. Handheld titles need to boot fast. They need to get you into the action quickly. Heck, even the "logo splash" screens when you boot up a game are typically abbreviated or absent in handheld games. That's part of why I love handheld gaming. Vita especially is incredibly swift when you want to switch out of a game, boot the browser, consult a GameFAQ, check your messages, quickly reply to a few messages on PSN, and then jump back into your game, and it does that with (iirc) 128 MB of RAM. Imagine what is possible with several Gigs of RAM.

I come from an era when gaming was instantaneous. Some people blame modern "COD kiddies" for having short attention spans, but gaming was even faster back in the day. Done with Ducktales? Pop the cartridge, slap in Mega Man 2, and you're playing a different game in less than 5 seconds. Bored with Metal Slug or Street Fighter 2 or Pac Man? Take your jingling pocket of quarters to a different arcade cabinet and play something else. The near-instant switching of gaming (and of handhelds) is something I have always craved and something that has gradually vanished. It's not about ADD (ironically, I was clinically diagnosed with ADD as a child). It's not about a short attention span. It's about entertainment. I am selfish about my entertainment, and if I'm going to exhibit patience for a game, it better be for the game itself, not the stupid logo splashes and forced updates and calibrations.

And that's exactly what the increase in RAM for non-gaming features will do. It will allow for that near-instant gaming. It will also allow for Remote Play, something that Sony has always promised but never truly delivered on. Every single PS4 game will be Remote Play compatible (that's a requirement from Sony) on the PS Vita. Sony has said that Remote Play "just works" and does not require any extra programming effort from developers. You think it "just works" without using system resources? C'mon. It will allow for background patching and "play while you install" and multitasking and all that fun stuff that PC gamers take for granted. And remember that there are some other features (like being able to "help" your friend play a game over the internet by taking over their game) are probably going to be pretty dang resource-intensive.

Sony was being praised for devoting 7 GB of RAM to gaming. I praised them, too, even though it was only based on rumors. It does sting a little if these new rumors are true as it comes across as a "downgrade", even though Sony never really announced their OS footprint. If you really, REALLY need that feeling of "I have the superior system nyah nyah" well the PS4 is still superior in many ways, RAM included. I suppose if you need an analogy: the comparison between Xbox One and PS4 was like comparing a Toyota Camry (X1) with a Bugatti Veyron (PS4). Now that the RAM allotment for gaming has been "downgraded", the Toyota Camry is competing with a Porche 911.

But regardless, I have given Microsoft a hard time for their 3 GB operating footprint. While it remains to be seen how PS4 will use use its 2.5 GBs, I think it is only fair that I eat some crow with a dash of salt. Omm nomm and all that. I have no excuse for giving Microsoft crap now that Sony is doing it too. Part of my frustration is that XBox One was/is focusing a great deal on TV switching and SmartGlass and camera control and other non-gaming features and when I saw what Sony was doing with - supposedly - only 1 GB of RAM I thought "why the heck is Microsoft devoting so much RAM to non-gaming features?!?" Apparently, as consoles become more and more like PCs, so too does their usage of resources. PCs also have a lot of memory set aside for non-gaming functions.

Moving on, what interests me about this pool is that we're going to see faster multitasking, faster boot up, and whatnot. Sure, it will also benefit non-gaming features but it does not mean games are going to be "crippled". We already have third-party devs saying the PS4 version of their game will be the best by a significant margin. The Witcher 3 devs said the PS4 version would be "neck and neck" with what the game would look like on a maxed-out PC. Consider, too, that 5.5 GBs of RAM is 11 times more RAM than what the PS3 had. I don't know about you, but I was mightily impressed by what Naughty Dog was able to do with that measly bit of RAM in The Last of Us, weren't you?

Lastly, something we should all keep in mind: even if the rumored RAM allotment "downgrade" is true, none of this is permanent. Hey, you XBox One fans reading this? That goes for you too. The footprint of these operating systems shrinks over time. PS3 went from devoting over 130 MB (out of a split 512) of RAM to the XMB, chat, in-game menus, etc when it first launched down to using only 50 MB for the same essential functions. Wii-U currently uses 1 GB out of 2 GB of its RAM for the operating system, streaming to the tablet, Miiverse, etc, but Nintendo aims to cut that footprint in half (I think they've already made the OS RAM usage smaller, in fact, but don't quote me on that). The point is that both the PS4 and the Xbox One seem to be devoting a HUGE amount of resources to these features, but that can change over time. There's already rumors floating around from another industry insider that out of the 2.5 Gigs of RAM reserved on the PS4, 1 GB of it is set aside "just in case" and may later be opened up for gaming usage once Sony has some time to verify the OS pleases the fans and does what it should.

The endgame isn't the day the consoles launch. That's just Day One. As more information comes out (it hasn't come out for the Xbox One, but I'm going to assume the situation is similar) it appears that these RAM allocations aren't because "LOL bloated PS4/Xbox One operating system uses up so much RAM!". These RAM allocations are being set aside (this is just my educated guess) to help futureproof the console. The PS3 was crippled by a tiny RAM allocation and that's why a lot of features (like cross game chat) were never implemented or at best they were implemented poorly. Sony doesn't want Steam or Xbox One or Wii-U to come out with some must-have feature and then suddenly the PS4 can't do it because all the RAM is used up. It sounds silly, but Sony wants wiggle room to copy the competition if need be, and I assume that Microsoft and Nintendo also made similar allowances for themselves when setting that RAM allotment footprint.

And I hate to call some of those things "non gaming features", because they ARE gaming features (some of them at least). Instant switching on Xbox One and PS4 is a gaming convenience. Resuming your game from where you left off is a gaming convenience. Background installations, patching, and downloading are all gaming conveniences.

At the end of the day, other than the rabid wolves who are hungry to eat up any "negative" news for the PS4, I think the gaming community should be cautiously optimistic to see what Sony (and Microsoft; don't forget their own huge OS footprint) is going to do with all this RAM capacity.

iamnsuperman3945d ago (Edited 3945d ago )

The only reason why I have a hard time believing it is there were Devs saying they wanted more RAM so Sony uped the amount just before the reveal at E3 making it 8GB RAM.

Now we know this was only a recent change. The OS and UI doesn't just materialise over night (talking about months to years of development and tweaking). So unless the PS4 was going to launch with roughly 1GB usable RAM for games (I highly doubt), before Devs advised them otherwise, what has happened in the last few months that has made the OS take up more RAM. I doubt we are going to see new social features as they, again, take time to develop. What is it? Am I wrong? Are we getting major increased functionality at E3?

We must remember that unnamed sources have a habit of coming from here: http://hhnhstrust.files.wor...
(remember the One and PS4 rumours before their reveal). The best thing to do is take this with a pinch of salt and wait for Sony to confirm or deny it.

dedicatedtogamers3945d ago

Though I agree with you that we should wait and see if the rumors pan out, so far the information I have is as follows:

5.5 GB of RAM devoted to gaming, locked in stone, no changing it, which is 2.5 GB more than what devs were previously getting with the 4 GB PS4. Keep in mind, also, that this is GDDR5 RAM. This is going to boil down to a lot more than just raw Gigs of RAM. People who think "lol now PS4 and Xbox One have the same amount of RAM" might as well say "LOL PS4 sucks. My Pentium 4 is clocked up to 2.8 GHz speed but PS4 CPU is slower than 2 GHz! Epic failz!"

Roughly 1.5 Gigs of RAM (a little bit less, depending on who you listen to) is devoted to the OS and extra functions like background recording, Remote Play, etc. This footprint will shrink over time, or maybe it will stay roughly the same as Sony streamlines existing features to make room for new features.

The last remaining 1 Gig of RAM is being "set aside" for now, and even though there is no official confirmation, it seems a bit more likely that the 3 Gigs of RAM devoted to the Xbox One's OS are not completely used up, either. That last Gig of RAM is set aside in case Sony wants to incorporate major new features for the OS or perhaps just to add more RAM for gaming later. It seems to be for the purpose of future-proofing.

iamnsuperman3945d ago

Ah see what you mean. I was reading that Eurogamer article and they made it sound far more complicated than it needs to be. Thanks.

darthv723945d ago (Edited 3945d ago )

that car analogy is pretty much a stretch.

considering the specs of both would put them into the same class of vehicles. So you would have been better off comparing a corvetter zr1 as the xb1 and a ferrari 355 for ps4.

both very fast sports cars with technical differences that make one exceed the other but not by the margin your camry vs veyron or even 911 leads one to believe.

3945d ago
NewMonday3945d ago

from the rumors the PS4 is only using 1.5G for the OS and apps, 1G is not used by games or OS and locked out for now.

a few more points about this:

* developers always knew this setup from the start, even when they praised the PS4 RAM, it is only news to us. so their was never a change in policy, the 7G assumption was from rumors.

* 3rd party games will have to fit into the 5G of ram in the X1 anyway.

* giving some restrictions on RAM will limit developers from using unoptimized code as they set up their engines for the start of the next gen.

* Cerny always talked about keeping some of the PS4 potential for later. 1G of ram is locked out for now and not used by games or OS.

* the OS using 1.5G of RAM means it has surprises we don't know about yet.

+ Show (1) more replyLast reply 3945d ago
rainslacker3945d ago

If the rumor is true, it could mean they are just allocating that much space for the OS for future advancements. There is nothing to prove that the entire 2.5GB would be taken up by the OS/features/services themselves. That allows Sony room to grow the OS if other features become in demand later.

One example is cross game chat this gen. Sony had no room to grow the OS due to the lack of memory in the console, so it wasn't possible to achieve once they opened up that memory for games. Basically, if you open up memory or hardware features for even one game, then there is no going back...at least without pissing some people off.

Otherwise, it may just be that Sony is only allowing devs to use 5.5GB of the RAM at this time for whatever reason. It may not have anything to do with the OS at all. Or it's quite possible that this rumor is completely false.

Christopher3945d ago

The fact that one dev mentioned using 5GB of RAM and that before the announcement of the PS4 they were only using 4GB of RAM to develop their games make me very suspicious of this rumor.

Now, remember that 3GB of Xbox One OS covers kinect, base OS, and TV OS to be done all in live. PS4 doesn't have this much to handle. If it takes 2.5GB to keep the PS3 OS going and it's not doing the Kinect or TV, I gotta question what they're doing or if they don't have the right software developers to take them to the next level.

nukeitall3945d ago (Edited 3945d ago )

Yeah, but then again Sony uses about 50MB RAM footprint on the PS3 OS and they couldn't get party or cross game chat, while MS has always used 32MB RAM footprint for their OS.

That is Sony is wasting 50% more resources than MS, to essentially do less.

Historically, MS is much more efficient at using their resources.

Sony is probably doing this as a reaction to MS, to avoid the whole unable to support cross game chat, as well as storing 15 mins of game play footge which has to be stored in RAM.

maniacmayhem3944d ago

Sony also has a camera with Kinect features. Who is to say that a lot of that RAM isn't used for when you connect their camera to the PS4.

Also what about future features for the PS4, I'm sure Sony probably has a similar TV or movie feature lined up as content.

Christopher3944d ago

***as well as storing 15 mins of game play footge which has to be stored in RAM.***

Actually, the process has to be run through RAM, but it will be primarily stored as a living file on the HDD, not RAM. It's like downloading a file, the file isn't stored in RAM as it downloads, but is stored on the HDD. But, with the video record, it will go through encoding processing on the program side that will utilize RAM for that.

MS' superiority in software comes down to owning so many patents on so many concepts that others have to either pay them an arm and a leg to utilize as a competitor or find less simplistic, more memory hungry ways to do it.

NYC_Gamer3945d ago

I don't know why anyone would be upset because 5gb is enough for developers to program with

XboxFun3945d ago (Edited 3945d ago )

Yes indeed 5 gigs is more than enough. I think a lot of people are worried specifically on N4G because fans used the more RAM as a slap in the face to the Xbox One fans. That is where the worrying is coming from.

But this is a rumor, Sony needs to come out and clarify this.

@Dedicated

I love that you're eating crow but this is a rumor and you should reserve that crow when it is clarified.

"the Toyota Camry is competing with a Porche 911."

Oh Dedicated...just can't seem to keep your bias out of it. That comparison is completely false. If this gen told us anything is that graphics and gameplay on both systems were almost identical with little difference between them.

rainslacker3945d ago

I doubt anyone's really upset about it. It's really a development thing, and not an end user thing. But there were a lot of people saying how MS took away so much from developers with their OS all for this console war thing. No doubt it will be lauded over those people(and possibly everyone else who had no real opinion on it) as a reason why Sony sucks now.

Otherwise...to a developer, there really is no such thing as too much RAM.:)

PopRocks3593945d ago

"At the end of the day, other than the rabid wolves who are hungry to eat up any "negative" news for the PS4, I think the gaming community should be cautiously optimistic to see what Sony (and Microsoft; don't forget their own huge OS footprint) is going to do with all this RAM capacity."

Man, ain't that the truth.

Admittedly, I hadn't even heard about this until I logged in just now. It seems farfetched, given that this is pretty much an unconfirmed rumor. But it certainly wouldn't be the first time people have taken rumors as facts.

Even if more of the RAM is siphoned for other purposes, the PS4 is still going to be one speed demon of a console and the Xbox One will most likely share in those speedy and instantaneous features. From where I stand, there's no reason to fret either way this rumor goes.

YNWA963945d ago (Edited 3945d ago )

Wow, really, that news hurt you so much that you had to blog?? Do you actually play games on these consoles? Is it really worth getting uptight about it? C'mon man, all seriousness, nearly everything in life is more important than this. I know xbox is inferior to PS4, but entertainment will still be the same......

Camry v porsche, not always highway driving.....

PablitoPaperito3945d ago

Still 5.5 GB of VRAM vs 3GB VRAM+8/16GB RAM on a gaming PC is quite a difference.

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OtterX5h ago(Edited 5h ago)

FINALLY, Super Mario Land. I actually like this one better than SML2, bc it felt so odd and different. I was absolutely blown away in 1989 being able to play Mario for the first time while on car rides!

My parents recently brought some of my retro stuff from the US over to the EU where I currently live. Man, I forgot how tiny and hard to see the OG gameboy was! haha I appreciate revisiting how I originally used to play these, but I do enjoy especially OG Gameboy and Game Boy Advance releases on NSO bc the portable screen lends well to these games for my aging eyes! I could insert complaints about the drip feed of releases, but I still do appreciate these on the Switch especially w my nice 3rd party Nyxi grips that feel like a proper controller.

Profchaos12m ago

I also just pulled my childhood Gameboy out of storage and picked up a ever drive for it for around 20 dollars.

I feel you with the screen visibility I don't remember it ever being that hard to see I would play in the back of the car under all sorts of lighting unless it was night time I hated road trips that would go into early morning or late night because of it.

There's a ton of mods out there which require little experience to install a backlight into the old DMG Gameboy they are cheap to I'm in two minds about doing it because I don't want to mess with my stock original system but I find it hard to use and I am a sucker for playing games on original hardware. Links awakening on emulator vs the real thing I chose the real thing every time.

Profchaos16m ago

Oh yeah come on super Mario land. I have no idea why it took Nintendo to bring it's Gameboy launch title to the NSO service.

It's not as good as 2 and it's controls are janky even by the time of its release but it's iconic in its own way and the music is so catchy some.of my favourite Gameboy music was from this game just that opening level song is a classic.

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