Top reasons why DmC is going in the wrong direction.
It's been a while since the new Devil May Cry named "DmC" has been announced and trailers, interviews and all kinds of articles have been fairly abundant this year. It's been quite the topic of discussion for fans of the established franchise, with the majority being against the work that Ninja Theory has been doing with CAPCOM.
While the game slowly nears its release next year, it can still be said that the community does not like what they've done to the franchise, for the most part. Some fans are supporting the DmC project for whatever reasons, but what does that mean for players who weren't fans? You could go virtually anywhere on the internet right now with DmC as its subject and people who actually like the new Dante, both in aesthetics and personality. They like the new soundtrack. They like the enemies and the graphics and gameplay they see. But it's still a highly controversial project not because it's different, but because certain things should never be changed. I will therefore list all the reasons why DmC is going the wrong direction.
1. Dante curses far too much.
Regardless of your age, I'm sure any Devil May Cry fan that's been following the series since the first game knows that Dante is not one to curse. Not heavily, anyway. The worst possible word he's ever uttered in the games is "Damn!" and that's pretty much it. By now everyone should know of his habit of saying "Fuck you" everywhere he goes, and that right there goes against the original Dante's personality. It's out of character. Just like flipping anyone -- including the viewer -- off. Nero did it but he was an emo brat that shouted and cried all the time. This new Dante is more like a filthy bum. I hate to say it but he actually manages to make Nero look and sound good. A tiny bit.
2. Half angel?
One of the things that's been thoroughly avoided in the DMCverse is the utter lack of angelic beings, though there's been enough heavenly motif. Devil May Cry had beings such as Mundus, The Fallen, Angelo Credo and multiple areas in the games that seemed to suggest a heavenly design, but actually Heaven and anything that entails the afterlife has never been mentioned, except of course for the depths of Hell, Underworld or Demon World.
But even if it all exists in the DMCverse, one thing has always been very clear: Dante is half-human and half-devil, and values his human blood greatly, to which he knows to not be a flaw, but a form of strength.
If the new Dante is half-angel half-demon, then why does he resemble neither? Furthermore, what does that mean for his parents, Sparda and Eva? Is Sparda still a demon and Eva has been promoted to angel? Or is that the other way around now?
3. Naked Dante
This is probably the biggest sign. NT said in the beginning that they were intending to make DmC's plot more serious and adult. Forgetting for a second that Dante is supposedly a teenager in this new game who curses liberally, one can only take a brief look at the cutscene shown in trailers that it's nowhere near something a writer would want to have in a serious plot. Adding the ludicrous and cheesy for comedic effect is something that isn't lacking in Devil May Cry, but this is going a bit too far. It's not light-hearted or goofy, it's just plain childish.
4. No lock-on button
Not being able to lock-on to a single enemy within a crowd is usually a big problem, especially when you have ranged means to attack the enemy, such as handguns and a whip used to pull enemies, or pull yourself closer to them. This means Dante will be unable to change targets as freely as he could in previous games, where you had a button to lock-on to enemies, and another to switch targets. This was only first introduced in Devil May Cry 2 but it was implemented in the games that followed. Removing it is a bad idea in the long run. Furthermore, it also means that forward and back inputs such as Stinger and High Time will be accessed differently, which is unnecessary and may in fact hinder the flexbility and variety of combat.
Oh right, and there's no taunt, though they said they've thought about putting it in. Yay?
5. Two "Evade" buttons...
This one is of course tied in with the previous point; removing the ability to lock-on for the sake of having two buttons for the exact same action is stupid. And Devil Trigger requires you to press both buttons at the same time. What if you press them accidentally at the same time out of old habit? Maybe it's just me who would end up in that dilemma but I prefer the established control scheme. One button for lock-on and a single button for Devil Trigger, and one button for jumping & dodging. By removing the lock-on button they effectively removed the ability to side-roll which was present in DMC1, 3 and 4, only missing in DMC2 which also had a button dedicated for evasive maneuvers, but otherwise it had basically the same controls. The point is, you do not need two buttons to do a single action, and removing one of those actions for the sake of it is, as I said, stupid. For some people it might not matter, but for someone who knows their stuff in Devil May Cry 2, 3 and 4 knows that locking-on to enemies is crucial in the middle of crowds.
6. It's a reboot.
NT and/or CAPCOM have gone back and forth over time trying to define what exactly is DmC in relation to the established franchise. It's been called a reboot and a prequel and so forth, but it seems the term they've settled with is "a retelling of Dante's origin story," supposedly set in an "alternate universe." For better or for worse this means that you could stop caring about the whole thing right now because it's completely irrelevant to the rest of the franchise. Seriously. You could go to sleep tonight being sure that DmC will have absolutely nothing to do with the Dante you've loved for (over 10) years.
I don't know about you but I would rather have an origin story of the real Dante instead. Devil May Cry 3 showed him the youngest thus far, as well as his mysterious twin brother Vergil, but who were they before DMC3? What was their childhood like? What were Sparda and Eva like? That's what we truly care about. This whole reboot or alternate shit or whatever is absolutely useless. You understand that, right? DmC technically has nothing to do with Devil May Cry. It just loosely bases its characters and setting on it, like bad fanfiction.
7. Licensed soundtrack.
This isn't the only track available, you can hear others around the internet, but -- let's face it. It's pretty bad on its own, but that's not the main reason. Devil May Cry 2 and 3 in particular had bad enough tracks at times but at still you could say the BGMs fit their games very well. Developers should always create the game and the music in it at about the same time, rather than just pick up a random album and slap it into their game, like you can do on Newgrounds.com. Ultimately the songs being used are too gutteral, noisy and annoying to be playing during combat, much like Taste The Blood and Lock & Load Blackened Angel Mix, just slightly worse. If this keeps up they should at least put the option to disable the music like DMC4 had the decency of having (even if the soundtrack wasn't bad overall).
No Lock-on button & two evade buttons...
It's a reboot