"Personalization has a price. Throughout the PlayStation Meeting 2013, Sony's representatives keyed in on "personalization" as one of the main facets behind the development of the PlayStation 4. It seems like a benign, a thoroughly positive concept—that a company considers the preferences of its users and then tailors the user interface in the form of relevant searches and recommendations. The system learns your behavior, your likes and dislikes, and offers advertisements and products that fall within your general comfort zone."
~ Nick Tan, Game Revolution
PlayStation Plus has improved the split of PS4 and PS5 players on its priciest tiers, but Sony continues to hide total subscriber numbers.
I for one will be going back to essential at the next renewal. When I feel a game is good & right up my alley, I’ll check trusted reviews & just buy it.
I would like to see Sony add a fourth tier of PS Plus for people who just want to be able to play games online without any of the perks like monthly games, store discounts, or anything like that, and it should cost $20 annually, $30 maximum. There’s no way I’m paying $80 just to play games online. Even the original $60 fee was too much, and I would often wait for sales to re-up my subscription.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
"AI is not a substitute for human creativity. We position it as a technology that supports creativity. Creativity resides in people. We will continue to contribute to people's creativity through technology," the CEO said.
...not yet but 100% within the next 10 years!
..Then Sony will use it like the drop of a hat. They're no different to the others.
People that aren't software developers just don't understand the benefits of AI. People who's only exposure to A.I is the Terminator movie and other related sci fi films won't understand the benefits it provides.
It's not about replacing human labor. It's about making human labor easier.
Many years ago, I had laser eye surgery done. It was performed by a robot. The doctor took my measurements and calibrated the machine to make sure it would do what needed be done. And then the robot corrected my vision in 10 seconds.
15 years later and I still have 20/20 vision.
Yeah.... I hope I can turn all of that off.
You don't know me, you're not my real PS4!
They will be using the wrong kind of information to personalize the gamer's experience. It will be limited to business related data like genre, what you clicked on, number of hours spent on a game, etc. It's basically the data they are already receiving anyway.
What they need to do is add currently unmeasurable factors. It may not be the genre a gamer is interested in but rather the fact it has a focus on storyline. I like Metal Gear 4, Mortal Kombat 9, Ghostbusters, Deus Ex, etc. because of their storylines yet they fall into multiple genres. How can any company know what I like using the information data they currently get? I'd say they need to go to a deeper, and more accurate, level in order to truly personalize gaming.
I like Deus Ex because the storyline coexists with my beliefs...or I like Metal Gear Solid 4 because it coincides with my expectations of realism. I use fighter A because it fits with my gameplay abilities. I choose character A because I can do combos better than others....not because I like fighting games in general or because of my age. They need to understand why before they can understand how.
Also, maybe I like to be held in suspense. Unlike movies video games don't really use those to catagorize video games. Maybe I like Dead Space because it is scary not because it's survival horror. That doesn't mean I'd like Resident Evil 6.
What they need is a gamer to enter keywords in a database for a game that reflects his values about a game. For example, I liked a video game because it was funny, unique, artistic, involved heights, enjoyable environment 1st level. The keywords would be funny, unique, artistic, heights, and environment 1st level. I think this input would need to be preselected from a huge list of descriptions somewhat like LittleBigPlanet where the user inputs the data.