"Gameplay has always been the most prominent feature of any game—which is only natural, since it’s what the whole medium focuses on. However, a few developers intend to do away with it entirely in their game The Astronauts—instead focusing on things such as the plot, graphics, and subverting any death consequences. The goal is ultimately to make an easier experience and cut out all of the difficulty associated with reaching the final boss or unlocking an extra cut scene, which brings me to our point—without gameplay, what is there left to a game? Is it really something we should be reworking?" Explosion.com
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant Writes "Balancing brutality and comfort is tough for any game, let alone a Soulslike, but Another Crab’s Treasure proves capable of supporting both."
Game Rant participates in the Megaton Musashi World Cup, checking out the game a little bit beforehand and winning the first round match.
I agree with the writer's perspectives. Without gameplay, there really isn't any game to speak of. You can make a game without death consequences (Kirby's Epic Yarn), plot (Tetris), and even objectives (Minecraft), but without any tactile gameplay, you have no game. I acknowledge The Astronauts devs' vision, but they don't sound like game developers to me. They sound like, yes, visual novelists.
No, and I agree with the author. Although I agree that graphics and environment are a significant portion of gaming today, it will never replace gameplay. I personally despise qte and am sick of running into cut scene after cut scene, only to hit x and my player does what he has to in order to end the scene.
I don't pay $60 for a movie. I want to feel that I'm actually interacting with the environment.
Nothing beats gameplay.
No.
Tell that to reviewers these days, I've read and I quote " this game is fun, the gameplay addicting" then follows with ... And I quote " the frame rate drops while in the MENUS" and for that fact the game gets a 5. I guess frame rate with the menus are just as important as fun, addicting gameplay to these so called reviewers in today's gaming world.... Smh
Everything you use is to enhance gameplay. Gameplay is the fundimental core for interaction. Interaction involves some form of user input or control. Control is the only thing seperating this form of media from every other. It is why it has surpassed all other forms of media. It makes the experience a two way street. Without it we regress to reading books, listening to music, and watching movies.