Gamasutra Interview: TimeGate’s Chaveleh Takes Control Of His Publishing Destiny

Gamasutra catches up with Timegate Studios (Section 8) head Adel Chaveleh as the veteran console game development house growss "tired of" the traditional publisher relationship and strikes out on its own.

As production costs escalate and the market becomes tighter, independent developers are increasingly finding their options limited.

They can partner with large publishers on a per-game level – but if the publisher has an internally-built title competing in that genre, it often means their games receive a smaller marketing push. They can join the fold, agreeing to an acquisition. Or they can roll the dice and self-publish.

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