At last month’s Wii U Nintendo Direct Eiji Aonuma revealed the philosophy behind the development of Zelda U. He spoke about setting aside modern conventions such as linearity and single-player and getting back to the “real essence of the franchise.” While that’s all well and good in sentiment, it does raise one simple question: what is the essence of The Legend of Zelda?
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
I don't know how Nintendo is going to top the story from Skyward Sword. It was one of the best storylines I've ever played in a video game. The story pace, emotion, and gameplay was A++. I am imagining adding much larger open world, with hidden secrets and dungeons. Hopefully some new tools, weapons and abilities for Link. Also the bosses in skyward were amazing.
Honestly Skyward Sword was my least favorite Zelda Game even though the story was really well done and it controls better than anything I have ever played. Hopefully the Windwaker remake and the next Zelda have optional motion+ controls, as well as more traditional gamepad controls.
I may be alone in this thinking, but I don't really like the dungeons in Legend of Zelda games. I like the towns and open fields and side quests and random NPC's and the little activities and side quests that let you explore the world.
Dungeons to me are boring, and the only part in which I actually get mad at the game. I don't care either way about Boss fights, I've never been into Boss fights in any game but I understand their purpose.
I just want to explore Hyrule or another place as much as I want and have 200+ minor things to do to keep me busy.