TPR: "Can a game thrive in the current market without the inclusion of multiplayer, or have single-player only experiences simply died off?"
Final Fantasy XIV fans can now properly benchmark their PCs and check out some of what's coming to their game this summer.
Richard writes: Final Fantasy XIV Online on Xbox is built for newcomers.
The Xbox profanity filter is currently ruining the readability of the FFXIV chat on Xbox Series X/S due to censored words.
Lol, damn... At this point, they were better off keeping FF XIV away from Xbox. It has been nothing but obstacle, after obstacle.
I'm not convinced this is the profanity filter. It doesn't make sense to censor words like class, harvest and dance. It seems to be a bug.
Yeah these new fangled filters are going a bit too far. I have a game that filters "wtf". It's a censor for a self-censoring phrase. But I think overall it's how it should be. If you don't want certain language being used in your game by your player base, then it's up to you to filter/ censor the language you don't want. I can respect that. What I can't respect is when you say things that are not really offensive then you get ostracized for it.
This is completely false, I tested this on my son's child account and mine, this is not Microsoft censoring they will censor swears but not the combination of letters I can prove this with a screenshot where I use all mentioned words in the article but do not know how to upload a picture.
I have to disagree
Games that were singlePlayer and got a Multiplayer ontop can be a blast
best example for me is Uncharted. I never put so much time into a multiplayer before.
OH and God Of War is shaping up to be one hell of a mutliplayer game
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IT IS obvious that this game will have a stunner SinglePlayer. The demo they showed already is included if you buy the Blu-Ray of Total Recall.
Better they show off more Multi ahead of its release, so I will get bombed off if front of my television when I play it myself... :)
When did Sony Santa Monica ever left you disappointed?
Once developers saw the blockbuster success that games like Halo and Call of Duty had, mostly because of thier multiplayer portions, everyone wanted a slice of the pie. Nowadays, just about EVERY FPS that comes out promises a "groundbreaking and addictive" multiplayer... but really, most times its a shoddy, poorly executed copy of CoD multiplayer--and those games with thier copy cat multiplayer don't usually have staying power with the online community (with games like Uncharted and Battlefield being exceptions)
Love it or hate it, Infinity Ward really got it right back in 2007 when they set the template for CoD online. They delivered a high quality multiplayer portion with fun gametypes, smooth 60fps gameplay, one of the best lobby systems in any multiplayer to date, and plenty of unlocks to keep people addicted. Granted, the quality of the CoD games to follow are questionable, but still the Multiplayer still delivers the same feeling. People are creatures of habit and latch onto brands very easily, once they find somethign that suits them. People are still playing CoD 4, CoD:WaW, MW2, MW3, and the original Black Ops.. where-as games that tried to copy the CoD multiplayer formula in recent years have all but shut down their servers
@ Specsmatter (above) Far Cry 3 is a great example of a needless multiplayer! I tried it myself and I thought that the "Firestorm" gametype was a lot of fun, but running at almost 20fps on console, limited unlocks, and a convoluted lobby system, it got old for me very quickly. And it made me think, if I was going to sit down with some friends for some multiplayer shooting action, it's gonna be Call of Duty or Battelfield. What else really compares in terms of that certain 'getting it right' factor?
The God of War: Ascension beta is brilliant, the final game will be even better.
We'll get the same masterfully crafted single player experience but now with a brilliant multiplayer component included to sink 100's of hours into, how can ANYONE complain about that!?