SegmentNext - "Playing the single-player campaign of Halo 4 is getting just half of the experience. For a complete dosage of 343 Industries’ fantastic product, it’s highly recommended for players to head on into the multiplayer mode."
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
A few tips that might be helpful:
*Always watch your motion tracker* There is no replacement (not even quick reflexes) for knowing your surroundings and keeping a high level of awareness. I sneak up on so many people that aren't paying attention. Ideally, you want to glance at the motion tracker at least once every few seconds. It even tells you if the enemy is above or below you.
*Know when you're beat* It's tough abandoning a battle once both sides have started firing but if you realize that you're outgunned or outmanned, try and duck for cover and live to fight another day. Always pay attention to what weapons your enemies have in relation to what you're carrying.
*Toss a grenade in first when initiating battles* You can't toss the grenade and shoot at the same time, but you can fire while waiting for the fuse to detonate. If you're initiating a fight with your opponent, a well-placed grenade will likely ensure the fight is over before he/she even knows what's going on. Unless you stick them, the grenade by itself likely won't be enough to kill them, but if you time it right, you'll only need a couple of shots to finish the job.
*Don't try and be Leroy Jenkins with power weapons* I catch myself doing this all the time. I get a SAW or a rocket launcher and suddenly I think I'm Rambo. Yes, those weapons should net you a win in one-on-one battles 9 out of 10 times, but the Rambo approach leaves room for error. The ordinance weapons are already more powerful than standard weapons, so imagine how effective you can be if you continue to play as though you don't have an advantage over your opponent.
*exercise extreme caution with assassination attempts* Yes, they're fun, but they're also risky. Assassinating someone and quickly hitting them once from behind achieves the same result, but the assassination takes a few seconds and leaves you vulnerable during that time. Don't completely write it off because it does net you an extra 5 points but only use it when you're 100% certain the area is clear of other enemies.
*Don't initiate a battle you know you (or a teammate) can't finish* Taking potshots at an enemy that's 100 yards away and about to duck to cover does nothing but tell them they're being watched and potentially gives away your location. When possible, stalk them a bit and only engage when you're confident you (or a teammate) can finish the battle.
Overhead maps with weapons locations. Now that helps.
http://www.realsg.com/2012/...