70°

On Horror Games: Part the third

OMGeek writes: We’re back for another week of talking about scary games and what makes them great! This is part three of my five-part series aimed at getting more gamers to try horror games by explaining their appeal.

Today, we’re going to talk about innovation: what drives these games, how they use available technology, and the clever ways in which they surpass norms and standards. We all love technology, sure, but the sheer innovation that gets poured into horror games is just astonishing. Read on for all the nuts and bolts behind these pleasantly unpleasant surprises.

Metal-X4284d ago

Whoa!
He's giving her The People's Eyebrow.

90°

The Rise of the Metro Series

A look back at 4A Games' admirably consistent post-apocalyptic shooter franchise.

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gamingbolt.com
2d ago
140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans15d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel15d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6915d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B14d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6914d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans14d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

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vgchartz.com