"Overview - There are two games in the top 20 to be in its final week before launch, Kinect Star Wars (X360) and Xenoblade Chronicles (Wii). The Pro data is back up, which means that I will start taking requests again.
The top four games have 200,000 or more pre-orders, the same as last week, and the top nine has 100,000 or more pre-orders, up from eight last week. One game added 20,000 or more, the same as last week and two add 10,000 or more, the same as last week."
Xenoblade Chronicles composer Kenji Hiramatsu reflects on his work and feels that it's "time for a fresh start."
Tetsuya Takahashi has revealed his plan to make the next Xenoblade vastly different from previous games.
I liked the Xenoblade X formula. It takes awhile, but opening up Mechs was amazing. Especially once you can fly them, and use them in battle. You have to put some time into the game to do it, but it's worth it!
Also, the graphics were more realistic than the other games. Still looks good today, just a lot more pop-in than is acceptable today, hell even too much for back then. It wasn't game breaking though.
Xenoblade 1-3 and X are so great. That said, I'm ready for them to do a big change up.
Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.
I'm hoping to get Xenoblade Chronicles next weekend.
The preorder numbers bode well for Xenoblade. It's surpassed EU and Japan sales before release.