Famitsu (Enterbrain) reports the lifetime units sold of Top 50 software for Xbox 360 in Japan through December 9th, 2007:
01. Blue Dragon - 203,740
02. Dead or Alive 4 - 108,618
03. Ace Combat 6: Fires of Liberation - 83,045
04. Halo 3 - 82,987
05. Ridge Racer 6 - 73,501
06. The Elder Scrolls IV: Oblivion - 72,274
07. Trusty Bell (Eternal Sonata) - 70,244
08. Gears of War - 68,270
09. Dead Rising - 68,078
10. Lost Planet - 61,555
11. Dead of Alive Xtreme 2 60544
12. Lost Odyssey - 60,376
13. Idolm@ster - 48,695
14. Dynasty Warriors 6 - 44,292
15. Assassin's Creed - 41,436
16. Ninety-Nine Nights - 38,019
17. Forza Motorsports - 2 31,255
18. Rumble Roses XX - 29,187
19. Crackdown - 28,588
20. Culdcept Saga - 27,960
21. Earth Defense Force 3 - 27,087
22. Perfect Dark Zero - 26,085
23. Test Drive Unlimited - 25,788
24. Project Gotham Racing 3 - 25,058
25. Beautiful Katamari - 24,186
26. World Soccer Winning Eleven X - 21,904
27. Armored Core 4 - 21,096
28. Dead Rising: Platinum Collection - 20,325
29. [eM] -eNCHANT arM- (Enchanted Arms) - 20,233
30. Saint's Row - 18,593
31. Rainbow Six Vegas - 18,592
32. Oneechanbara vorteX - 18,443
33. Need For Speed: Most Wanted - 17,973
34. Bullet Witch - 16,241
35. Ghost Recon Advanced Warfighter 2 - 15,994
36. PlayOnline/Final Fantasy XI All-in-One Pack 2006 - 15,754
37. World Soccer Winning Eleven 2008 - 15,090
38. Idolm@ster: Platinum Collection - 14,864
39. Earth Defense Force 3: Platinum Collection - 14,707
40. Final Fantasy XI Wings of the Goddess Expansion - 14,412
41. Call of Duty 3 - 14,194
42. Virtua Fighter 5 Live Arena - 13,169
43. Chrome Hounds - 13,110
44. Tenchu Z - 12,974
45. Project Sylpheed - 12,283
46. Project Gotham Racing 4 - 12,237
47. Viva Pinata - 12,184
48. Godfather - 11,670
49. Dynasty Warriors 5 Special - 10,957
50. Bullet Witch: Platinum Collection - 10,857
Total units sold for regular edition + platinum collection:
• Dead Rising: 68,078 + 20,325 = 88,313
• Idolm@ster: 48,695 + 14,864 = 63,559
• Earth Defense Force 3: 27,087 + 14,707 = 41,794
• Bulletwitch: 16,241 + 10,857 = 27,098
Total lifetime sales of all Top 50 software: 1,818,924 units
If Half-Life 3 ever happens, what big innovation would justify it in Gabe Newell's eyes?
Just go back to what made Half-Life 2 special: the physics.
At the time, it was groundbreaking and arguably influenced a wave of other games that started to experiment with more interactive and dynamic environments. For a while, physics-based gameplay became a trend. But if you've played any first-person shooters in the last decade, you've probably noticed that most developers have either abandoned those ideas entirely or significantly toned them down. The focus shifted away from immersive world interaction toward faster pacing, scripted set pieces, and visual spectacle.
And while you're at it, ship it with a robust modding tool. That’s another thing most developers have completely given up on. It could offer a much-needed alternative to the current AAA landscape, which feels increasingly trapped in a cycle of cinematic universes and safe, homogenized content. In a world of "Marvelized" blockbusters, a game that draws inspiration from the experimental spirit of the late 1990 and mid-2000s wouldn’t just be nostalgic,it would be genuinely fresh. Ironically, looking back might be the most forward-thinking move a studio could make right now.
Here's something innovative, finish the God damn story. Wow, a concept! Locking a series behind forced innovation is stupid, and stupidity is not innovation.
1. Dynamic AI for NPC - Supporting character AI that responds to your voice in real-time. Imagine getting pinned down and then just say "Alyx, throw a smoke grenade and give me covering fire!" and then she does it after responding "OK!". How about having a conversation with Alyx?
2. FOV graphical render using NVMe SSD - A graphics rendering feature that is built-in the game engine so that your GPU and CPU only renders what player is seeing. Current graphics engine renders the world beyond the FOV because of hardware limitations in immediate rendering as you pan your camera/view. Having a graphics rendering system that renders graphics instantly and only what you're seeing allows for richer, more detailed worlds or less RAM usage.
The project codenamed HLX, which is thought to be Half-Life 3, is reportedly being widely playtested ahead of a Summer reveal and Winter release.
I wonder if the rumours are true - that it has a highly destructible environment and very reactive with hot/cold with realism placed on wind and other physics, I guess it makes sense, HL2 was very impressive at the time and it carried over into GMOD. That's what I really liked about it, everything built into the engine.
The only thing that might slightly disappoint me is if they don't upgrade the graphics more. I like that Source and Source 2 has such a clean look, I just hope they push it so it's more like Source 2.5 if they haven't budged it up to Source 3. Being (supposedly) the game to finish the original story I hope they go all out if they can while maintaining high frame rates with modern hardware.
It just seems so impossible that after so many years and so many false leaks and rumours this might be it.
I don't know how to feel about this the game has so much weight on it in terms of expectations now half life alyx was amazing so I think they can do it but they would be feeling the pressure
IGN : How does the new The Elder Scrolls 4: Oblivion Remastered, released in 2025 for Xbox Game Pass, Xbox Series X|S, Windows PC, Steam, and PS5, compare to the original 2006 Elder Scrolls IV: Oblivion released on Xbox 360, played via Xbox Series X/S Backwards Compatibility?
It will be interesting to compare the multiplats to the ps3 versions in japan, still i can now see why trusty bell is being ported to ps3, and most like Ace Combat 6 will aswell.
Respectable sales for DOA4 and Blue dragon in japan considering 360's user base
It will sell better for the PS3.
:)
Halo 3 is up there ... sweet ...
still not very good