Here, I’ll describe my own step-by-step process for reviewing clones, giving readers a behind-the-scenes look at how game recommendations are made, and suggest some guidelines for game journalists on best practices (or … practices, at least) in reviewing games in an industry where mimicry is common.
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Depending on the way you look at things, any game is a clone of another in some way, shape or form. Good artists borroww and great artists steal and all that. Nobody can define a game or genre, every game will have similarities somewhere down the line but where do you say they end before you compare one game against 300 others past and present?
This was all about extremely casual games and supposed "clones" to games that weren't even original to begin with.
*sigh*