Devil May Cry 4 is brash, beautiful, and a huge amount of fun to play. It's also a little disappointing, seeming like little more than a cosmetic upgrade from DMC3. Playing through an entire level as Nero in a recent demo, areas are cordoned off by familiar red glowing walls, enemies drop in, and fighting begins. It's the same as always, with a few new moves, and knocking foes around and racking up combos is easy for a DMC veteran (or, frankly, even for a newcomer).
The locations are beautiful, of course, but seem very narrow in scope – as you pass through a wrecked town with demons merrily jumping on cars and running through the streets, you can't leap over the two-foot barrier to fight them (despite executing a 100-foot jump in the previous room), but have to merely watch the animations play out.
But overall the combat is why DMC works, and it works as effectively as ever in this iteration. It looks great, plays well, and will no doubt sell loads of copies. You just wish Capcom would address a few pacing and inconsistency niggles.