When Crysis debuted on PC in 2007, the rumors of its technological prowess were so pervasive that many actually believed us when we published a Game Infarcer spoof article claiming NASA supercomputers could run the game on its max settings for only 10 minutes before crashing. Indeed, the amazing water effects, long draw distance, and dense forests were a sight to behold, but my lasting memory of the game centers on its wide-open approach to combat. Four years later, console gamers finally get to see what all the fuss is about (minus the forgettable multiplayer mode you wouldn’t want to play anyway).
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"
Just curious, how does this game stack up to Crysis 2(ps3) graphically and framerate wise.
This is a duplicate post, review already posted on wednesday.