OXM UK: "With RRPs on the rise, salaries on the fall and DLC packs now an industry bastion, the topic of game length is an increasingly fiery one."
i'd rather buy 100 hours game instead of 3. At the same price.
To be honest it has to go with the story. A game can be too long if the story doesn't fit the length. 6 hours can be a pain but if those six hours are filled with a wonderful story then I am usually (obviously gameplay is a factor as well). Anything really under 5 hours is pushing it and usually anything less results means I do not really get into the story and also not worth it.
I totally agree, I think that there's a bit of leeway regarding length for games. I think anything less than 6 hours is too short and anything more than 20 hours (unless it's an RPG or an open world game) is too much for the story mode of a game. For an RPG, I'd say the ideal amount is between 20 and 80 hours (with the potential to do more if you want to). I think that's the sweet spot. For a shooter or action game, I'd expect between 6 and 10 hours (as long as they keep it exciting with changes of pace). For an open world game, I'd be expecting around 20-30 hours (again, with the potential to do fun time wasting games that can make it longer with collectibles and stuff). As for racing and fighting games, I think the length of those really depend on the player. I played burnout paradise for 50+ hours. That was really good value. I also know people who play an insane amount of street fighter or mortal kombat. I think time is important as long as it fits the game (and as you said, the story, too)
Generally speaking I'm willing to disregard game length providing the quality's there, but the trouble with quality is you can't spot it in advance, whereas if I'm told such and such a game is 50 hours long, I know I'm getting bang for my buck...
Like others before me have stated, if the game has great story qualities and if its intriguing and engaging I won't mind it being 10 hours or 8 if it fits. However, if the game is 25 to 40 hours and the characters are unforgettable and gameplay is horrid than I'll wish it ended sooner and regret spending the cold hard cash on it. It comes down to a quality over quantity thing. I feel some developers get it and others do not.
Great short games: Ico Metal Gear Solid Braid
I think it's a matter of taste but generally when I play a game I want to stretch out over a good few days of play. Putting it simply - I hate buying games and finishing them that same day. Makes me feel robbed and dirty. Also when I look at games like oblivion that have taken my social life and wrung it dry until there's nothing but a malnourished girlfriend clinging onto a relationship in a "my hair's caught in your car door" kinda way, and I take that sort of three hundred hour experience and I realize that more people get caught up in games like call of duty that take less time to experience than a particularly exhausting car journey and I just... I just... I don't know. I just want to make reproduction an application based process.
And the game franchise.
Length and quality go hand in hand in my opinion. I'd much rather buy a good, long, quality game than a short quality one or a long, average game.
Length is irrelevant if the quality is poor. Halo is a good example of a game that is great quality but there are some levels in there that could and should have been cut making the game (in my opinion) much better.
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