Gamasutra Interview: Size Five's Dan Marshall On Creating His Own Grim Fandango

Indie developers have enough on their plates to worry about, without added risks thrown into the mix. Sometimes, however, being stuck in a rut and taking a risk can lead to the revitalization of a studio, rather than a developer having to call Time Gentlemen, Please.

When quirky British developer Dan Marshall opted to close down well-known indie studio Zombie Cow -- developer of Time Gentlemen, Please -- and resurrect it as Size Five Games, it was more than a tense moment. Would the fans react well to the new name, and would the preferred result of attracting a larger fanbase pan out?

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