Whatever happened to the third-party exclusive?

For many, this generation will be remembered by the popularity of motion controllers and integration of online gaming. Yet one of the biggest things to change has gone by relatively unnoticed – the end of third-party exclusives. Once they dictated a console’s success, but now their death has resulted in a better choice for consumers.

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NYC_Gamer2733d ago (Edited 2733d ago )

the install base of different platforms are too huge to just ignore

iamnsuperman2733d ago

More profitable to make non exclusive games because of the install base

r1sh122733d ago (Edited 2733d ago )

its all about making the money... would you rather make a game and sell to 50 million, or to a possible 100 million??

omi25p2733d ago

Gears of war? Resistance?

Chinner2733d ago (Edited 2733d ago )

I didn't go into that, but those two are the exceptions really. Either way, Insomniac games are multiplatform now and after Gears of War 3 Epic can do whatever they want with the I.P.

Seijoru2733d ago

Just because they're making a new IP for EA doesn't mean they are going completely multiplatform.

Theyellowflash302733d ago

Isn't Resistance basically funded by Sony? And you only named 2. There are hundreds of games that are multiplat. Last generation there were far more 3rd party exclusives like: Monster Hunter, DMC, Metal Gear Solid 3, God Hand, Okami, Dragon Quest 8, Soul Caliber 3, Final Fantasy 10&12, Rule of Rose, Xenosaga games, and the list goes on. The PS2 had a HUGE number of exclusive games last generation.

pepsilover_20072733d ago

higher budget made it impossible to make profits on one console, thats what happened, id be surprised if i see any third party exclusive next gen

manman62733d ago

Companies are trying to make the most money they can from one game and I don't blame them.

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