IncGamers: Sort of like a hack-and-slasher, but only in that you'll get hacked and slashed if you try to play it like one.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Sounds like I can look forward to being murdered over and over again by the sadistic nature of this, much like Demon's Souls.
this is on the Xbox360 right as well? Lol if this plays exactly how I think it is those CoD guys won't be able to play this for 30 seconds without auto aim and quick scoping
want want want want (repeats till i run out of breath)
Dark Souls has a lock on... but the game is completely based on skill anyways.
Also flamelurker in Demon's Souls wasn't too hard. If you were a thief it was a little harder, but you could just put on ring of flame resistance, and some leather armor which increased fire resistance and you could either wait for him to do the run/leap inferno combo then hit him while he's stunned. Or just arrow/roll/arrow/roll.
If you were heavy type character you could just put on flame resistance ring and some heavy armor and kill him pretty quick with a heavy weapon. The only real thing that made flamelurker hard is that you pretty much had to fight him as quick as possible because without his soul you couldn't make any unique weapons.
Speaking of which, I really hope Dark Souls keeps the crafting system, and expands it to armor as well. You could upgrade shield, but I don't remember their being a shield you had to forge. And it would be sweet to be able to forge some armor sets as well, it would really add to the diversity of the game as well as pvp. In Demons souls, once you get around 100 SL, I almost always had to fight someone with the blueblood sword, the meat cleaver, or the Dragon Bone Sword.
demon's souls had a lock on as well. one of my favorite games of all time hell yes i'm picking up dark souls.