Red 5 Studios, developers behind an upcoming massive co-op shooter named Firefall have released a developer diary video where they discuss and answer various questions about Firefall's competetive modes, server configuration, army support and more.
I (Robin Ek, TGG) am very sad to inform you all that Red 5 Studio's have decided to close down their "sci-fi F2P MMO/Open world game "Firefall". Here's what's known for now.
This is sad news, because I always felt there was great potential with this game but it never got to where it could be.
Plus this was the only game to ever use the Project Offset engine too. Project Offset never came out so getting to see what it could do was the closest we ever got because of this game.
We're rounding up some games like Firefall, a great concept that simply was not executed as well as we hoped. Maybe these other worlds will hit the spot!
I use to love MMO's but now i can't stand them. I hope they can change the grinding and make a more engaging gameplay style.
Mark Kern, the ex-CEO of Red 5 and one of the developers behind the PC game Firefall, has stirred up a hornets nest on Reddit over the past few days. In response to his remarks regarding his interest in purchasing Firefall if the MMO fails, Robert Grosso at TechRaptor conducted a lengthy interview with Kern regarding his comments and other misconceptions behind the Firefall controversy. The interview, along with the news story, is transcribed here.
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Scott Youngblood was the designer for the original Tribes game, for anyone who didn't know. That may explain why Firefall seems so Tribes-y. Designers from several other great shooters (e.g. Scott Rudi, from MAG, the SWAT series, and Tribes, actually) are also on the Red 5 team.
Also.. Tribes was one of the greatest MP shooters ever made. As far as I'm concerned, this game is basically guaranteed to be a great MP shooter. Really looking forward to this one.
This was my first time checking this game out and I'm definitely looking forward to it.
Sorta old...