Shadowlocked - Although an improvement on its predeccessor, regular glitches and frequent bugs continue to impede an otherwise enjoyable title...
Topware Interactive will deliver the final piece of single-player DLC for its 2010 RPG Two Worlds II early next month.
I enjoyed this game on my X360, much better than the first one. Sucks we have to wait so long for TW3. I hope they port this game to PS4/X1 in the meantime, especially after all these updates and new expansions. Would certainly help build some hype for the third entry, at least a little.
Guess they're officially done milking the only passable game they've released. They can always rename Raven's Cry again and pull a couple more sales from the unknowing public.
Two Worlds II offers adventurers the thrilling experience of a perilous and daring journey throughout a vast magical land. Rich in story, detail and content, 2W2 offers an array of unique approaches to classic game elements that push the envelope for the fantasy RPG genre.
Played this on PS3 it wasn’t bad for a B game but in no way did it “offer an array of unique approaches to classic game elements” and sure as hell didn’t push any envelopes. Why release this multiplayer so many years later ? They should re-release for this gen consoles for 19.99 with the updates
You did read that title right, the game that was released in 2010 for Europe and 2011 for North America now has microtransactions thanks to a recent update by developer Topware Interactive.
lol what ? i thought this 2010/2011 game was dead already and now they are adding micro transactions ?? at least as the article said they are adding dlcs.
From the same people that provided me a review copy of Raven's Cry then, when I gave the game a 1 due to the fact I found it unfinished, threatened me with defamation (nothing ever happened there).
Then, when they re-released the game on Steam as "Vendetta" claimed everything was fixed (even though it wasn't broken in the first place, right), but then refused to give me code for the re-release.
That re-release sits at a highly negative status on Steam, with most claiming they can't even run the game.
Just saying.
I have not encountered one bug in Two Worlds II so far.
Ah, okay, good. I plan on getting this game the first time STEAM puts it on sale. I'd go ahead and buy it now but I am still trying to find the time to beat all the games I bought the last STEAM sale.
I am thinking Adam really doesn't have a clue here. Though the beginning of the game makes you feel like you are getting yourself into a barely revamped version of the original, the game is actually very good.
I have yet to run across any bugs. I am running the game on the 360 version and use the left trigger button for everything he mentioned for L2. I have no issues what so ever with how my character is controlled by the configuration.
As for the glitches. The AI could be more intuitive but I find it reasonable in it's form. Seems like the AI will tend to want to keep close to it's origin spot and not want to venture far off from there without back-up. So yes you can take advantage of that and take them out at a distance. But I also found that AI does have interesting pathfinding. I had one enemy actually circle around me and come from behind to attack me. Caught me off guard. Also if you can get onto a rock then the animals and enemies will find that way too in most cases. I has a Rhino climbing up my slope on the rock to get to me.
Things could definetly be changed to make Two Worlds 3 the game that will put it's true mark on the RPG world. But Two Worlds 2 stands on it's own feet and delivers.
To use the word bugs and glitches in this gaming era is just wrong when trying to describe Two Worlds 2. It has areas that can be improved but nothing I have seen so far that needs a patch. The game works and gives entertainment.
Worth a buy!