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8.0

Dead Space 2 Review [Game Rant]

Anthony Taormina of Game Rant writes, "The first Dead Space was a hauntingly exciting romp through the spaceship Ishimura, boasting more gore and frights per minute than practically any game of this generation. In Dead Space 2, developer Visceral Games attempts to take all that was great about the first game and push it to its maximum potential in hopes of jump-starting a franchise.

While the first game found the right balance of action and horror, can the second game repeat its success? With much larger aspirations, does Dead Space 2 leave gamers scared to turn every corner in a good way, or in a bad way? Read on to find out."

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gamerant.com
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EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7761d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus60d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?