Electronic Arts (EA) must hate maps. We're not sure what their reasoning is for this odd distaste towards a component of all multiplayer shooters, but it has become apparent that someone in the organization simply hates to give gamers more map options in their games. Let's take a brief look back at some of the recent titles released by EA and how many maps each game had at the time of release:
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
Friggin EA, I love to hate them almost as much as i hate to love them.
Well then. Like I commented on another article. Give FPS players a map editor and let them create their own MP maps.
Id rather Activision Hate maps over EA
Does anyone realize that at least on BC2, the maps were so big it was at least 2 cod maps in one?
I'm just saying
No excuses for MOH of though...horribly disappointing
Yes let's make you pay to play online then have few maps. Whereas our competitors let you play a used game online free of charge and who also have more maps.
etc. etc.