The VideoGameWriters:
"We play games because we want to feel like rock stars, warriors and gods. We play to shape the world that has been given to us. The developers give use the space to move, and the rules to follow; the rest is up to us. We live in a world of 24-hour news cycles, war and wiki-leaks; isn’t it time that war game scenarios become a little more creative?"
“Jason and Vince just got fired!” A lead artist shouted, as he rode in on one of the many small kick-push scooters that would typically lay around the studio. He quickly scooted away to some other part of the office space to spread that shocking message.
A friend worked there in production and was miserable due to working with IW and with ATVI. When he complained to his VP about it, he was told...be glad you have a job and are making games.
Sounds about right, but is also sounds like something Infinity Ward would say. They made their own bed and cashed in hard to do it. F em.
That sucks, but that’s corporate America. I mean, they could’ve turned down the money and leave to Respawn too. At least they got something, my corporation would’ve probably expected everyone to go back to normal.
daaaym
"oh we're running ur life? pff get over it, like honestly"
scum
Activision developer Infinity Ward has opened a new studio in Austin, Texas, which will work on the Call of Duty franchise.
"Infinity Ward has opened a brand new studio in Austin, TX," reads an advertisement from the developer.
"The studio will work on creating new and innovative experiences for Call of Duty and create state of the art technology to power them. Our studio provides a safe, trusting, and empowering environment to unleash your creativity and help make the extraordinary."
Another dev team for call of duty, like there isn't enough currently........ yayyyy
Well this atleast partly confirms yearly releases are definitely remaining, doubling down if anything.
Call of Duty developer Infinity Ward is facing serious community backlash after claiming to change a Warzone feature due to "feedback."
They did not listen the dis it for the zombie modea only people been asking for this to help the servers run better for months they refused till now hahahah yeah infinity wars is the worst
"Player Feedback" as in some folks on Twitter or "player feedback" as in we surveyed current players?
Amazing article. The story has been restated over and over again, but game developers continue to tell it again.
Perhaps we just love playing the hero in a scenario we can relate to vs the mythical, fictional ones. Great piece though!
Interesting read, though lately I'm finding it more fun when games make you feel weak and afraid more than all powerful. Amnesia: Dark Descent is a perfect example. You need to stay in the light or you start to lose your mind and start seeing things and getting dizzy, eventually leading to dire consequences if you spend too much time in the dark, but there's someone coming down the hall, footsteps slowly getting closer. You need to douse your light or they will see it and you have no way to defend yourself. You put your lantern out, which is constantly running low on fuel as it is, and crawl into a dark corner and wait. The footsteps are now right beside you and all you can do is stand still and wait for them to leave, alone, as the darkness descends upon you, the fear literally driving you mad, praying that the footsteps will go away so you can scamper to the nearest light source before the darkness completely consumes you.
I honestly hope more games take this approach in the future. The feeling of being overwhelmed and in fear, not just in horror games, can grant you much more from the experience than playing faceless all powerful uber hero number #234123 saving the world for the billionth time.
it sells. Devs dont give a crap if its a shitty story. If the dumb consumers buy it, theyll leave it as crappy as they can .
Freedom Fighters had the commies invading us and winning. Clearly Eidos is un-American!