UGDB is chatting with Jake DiGennaro, the PR & Community Director for TopWare Interactive about the upcoming RPG Two Worlds II. Some of the discussed topics are related to the new writing team, why the first game was not perfect and how much the sequel is near that term [perfect], the completely redisgined combat system, and then some chit-chat about the new GRACE engine, the new CRAFT system, and some interesting stats (like how many weapons there are in the game, how large is the game world, how much time we'll need to complete the game, etc.).
Sand Land's fantastic vehicular combat and adherence to the source material are let down by bland and repetitive stealth, melee combat, and mission design.
Preview of Early Access version of No Rest for the Wicked, a new action RPG that combines Soulslike combat with loot grind of ARPGs.
Codemasters has unveiled a series of massive changes to the Career Mode in F1 24. Players will finally be able to play as a current superstar.